js+css实现一个杀虫小游戏代码

代码语言:html

所属分类:游戏

代码描述:js+css实现一个杀虫小游戏代码,按左键喷洒杀虫剂。

代码标签: js css 杀虫 游戏 代码

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
  <meta charset="UTF-8">
  

  
  
  
<style>
:root {
	--title: "Fumigation Frenzy";
	--author: "Matt Cannon";
	--contact: "mc@mattcannon.design";
	--description: "A fast-paced bug extermination game where you spray fumigation gas to eliminate bugs before your tank runs out.";
	--keywords: "game, bugs, fumigation, extermination, spray, pest control, arcade game, particle effects, animation, CSS animation, JavaScript game, HTML5 game, interactive";
	--last-modified: "2025-03-05";
	--content-language: "en";
	--generator: "HTML5, CSS3, JavaScript, FontAwesome icons, CSS particles, requestAnimationFrame for fumigation gas animation, dynamic particle system for gas clouds, CSS transforms for bug movement";
}

* { margin: 0; padding: 0; box-sizing: border-box; }

body { 
  background: url(//repo.bfw.wiki/bfwrepo/image/67d76faf0f8f6.png); 
  cursor: none; /* Hide default cursor */
  overflow: hidden;
  font-family: 'Rubik', sans-serif;
  color: #fff;
}

/* Make sure all elements use the 'none' cursor to properly hide it */
#root, button, div, .bug {
  cursor: none;
}

#root { position: relative; height: 100vh; }

.cursor { 
  position: absolute; 
  width: 200px; 
  height: 300px;
  background: url('//repo.bfw.wiki/bfwrepo/images/chong/wand.png');
  background-size: contain;
  background-position: center;
  background-repeat: no-repeat;
  pointer-events: none;
  z-index: 1000; /* Increased z-index to ensure it's on top */
  transform-origin: 50% 90%;
  transition: transform 0.1s;
  will-change: left, top; /* Optimize for animation performance */
}
.cursor.spray { 
  transform: scale(0.95); 
  animation: shake 0.1s infinite;
}

@keyframes shake {
  0% { transform: rotate(-2deg) scale(0.95); }
  50% { transform: rotate(2deg) scale(0.95); }
  100% { transform: rotate(-2deg) scale(0.95); }
}

/* Gas cloud particle */
.gas-particle {
  position: absolute;
  border-radius: 50%;
  background-color: rgba(0, 255, 0, 0.8);
  pointer-events: none;
  z-index: 90;
  filter: blur(4px);
  mix-blend-mode: screen;
  box-shadow: 0 0 10px rgb(0, 255, 0);
}

/* Bug styles */
.bug { 
  position: absolute; 
  background-position: 0 0;
  z-index: 50;
  filter: drop-shadow(1px 1px 2px rgba(0,0,0,0.3));
  transition: transform 0.3s;
}
.bug.dead { 
  animation: none !important;
  transition: top 0.8s cubic-bezier(0.5, 0, 1, 0.5); 
  top: calc(100% + 30px) !important; 
  transform: rotate(180deg);
  opacity: 0.6;
  z-index: 40;
}
.fly { 
  width: 26px; height: 16px; 
  animation: fly 0.1s infinite step-end; 
  background: url(//repo.bfw.wiki/bfwrepo/images/chong/fly.png);
}
.gnat { 
  width: 14px; height: 10px; 
  animation: gnat 0.1s infinite step-end; 
  background: url(//repo.bfw.wiki/bfwrepo/images/chong/gnat.png);
}
.wasp { 
  width: 48px; height: 32px; 
  animation: wasp 0.1s infinite step-end; 
  background: url(//repo.bfw.wiki/bfwrepo/images/chong/wasp.png);
}
.bigfly { 
  width: 32px; height: 30px; 
  animation: bigfly 0.1s infinite step-end; 
  background: url(//repo.bfw.wiki/bfwrepo/images/chong/bigfly.png);
}

@keyframes fly { 0% { background-position: 0 0; } 50% { background-position: -26px 0; } }
@keyframes gnat { 0% { background-position: -14px 0; } 50% { background-position: -28px 0; } }
@keyframes wasp { 0% { background-position: -96px 0; } 50% { background-position: -144px 0; } }
@keyframes bigfly { 0% { background-position: 0 0; } 50% { background-position: -32px 0; } }
@keyframes float-up { 0% { transform: translateY(0); opacity: 1; } 100% { transform: translateY(-40px); opacity: 0; } }

/* UI Elements */
.stats-container {
  position: absolute;
  bottom: 0;
  left: 0;
  right: 0;
  background: rgba(0, 0, 0, 0.5);
  color: #fff;
  padding: 10px 15px;
  font-weight: bold;
  font-size: 20px;
  z-index: 200;
  display: flex;
  align-items: center;
}

.stats-container i {
  margin-right: 8px;
  color: #90ee90;
}

.stats-item {
  display: flex;
  align-items: center;
  padding: 0 15px;
  position: relative;
  justify-content: center;
}

.stats-item:nth-child(1)::after {
  content: '';
  position: absolute;
  right: 0;
  top: 20%;
  height: 60%;
  width: 1px;
  background-color: rgba(255, 255, 255, 0.5);
}

.score-display, .bugs-left-display {
  flex: 1;
  text-align: center;
}

.high-score-display {
  text-align: right;
  margin-left: auto;
}

.gas-stat {
  display: flex;
  align-items: center;
  flex: 2;
  justify-content: center;
}

.gas-label {
  margin-right: 15px;
  white-space: nowrap;
}

.gas-meter-wrapper {
  width: 200px;
  height: 25px;
  background: #222;
  padding: 3px;
  border-radius: 6px;
  border: 1px solid rgba(255, 255, 255, 0.3);
}

.gas-meter {
  height: 100%;
  width: 100%;
  background: linear-gradient(to right, #00cc00, #00ff00);
  transition: width 0.3s;
  border-radius: 4px;
}

/* Points popup */
.points-text {
  position: absolute;
  color: #fff;
  font-weight: bold;
  font-size: 26px;
  z-index: 150;
  pointer-events: none;
  transform: translate(-50%, 0);
  animation: float-up 1s forwards;
  text-shadow: 2px 2px 0 #000;
}

/* Gas saved bonus text */
.gas-bonus {
  position: absolute;
  color: #00ff00;
  font-weight: bold;
  font-size: 24px;
  z-index: 150;
  pointer-events: none;
  transform: translate(-50%, 0);
  animation: float-up 1s forwards;
  text-shadow: 2px 2px 0 #000;
}

/* Combo text */
.combo-text {
  position: absolute;
  color: #ffff00;
  background: rgba(0, 0, 0, 0.8);
  padding: 8px 15px;
  border-radius: 6px;
  font-weight: bold;
  font-size: 22px;
  z-index: 150;
  pointer-events: none;
  transform: translate(-50%, 0);
  transition: opacity 0.5s, transform 0.5s;
  border: 2px solid #fff;
  box-shadow: 0 4px 8px rgba(0,0,0,0.5);
}

/* Start/End UI */
.play-btn {
  background: #fff;
  color: #000;
  border: 4px solid #000;
  padding: 15px 30px;
  font-size: 32px;
  font-weight: bold;
  cursor: pointer;
  box-shadow: 0 8px 0 #333;
  transition: transform 0.1s, box-shadow 0.1s;
  border-radius: 4px;
  text-transform: uppercase;
  font-family: 'Rubik', sans-serif;
}
.play-btn:hover {
  transform: translateY(-2px);
  box-shadow: 0 10px 0 #333;
}
.play-btn i {
  margin-right: 10px;
}

.game-over {
  position: absolute;
  top: 50%;
  left: 50%;
  transform: translate(-50%, -50%);
  background: #fff;
  padding: 30px;
  border: 8px solid #000;
  text-align: center;
  box-shadow: 0 10px 0 #333;
  z-index: 1000;
  max-width: 80%;
  min-width: 300px;
  border-radius: 10px;
  color: #000;
}
.game-over h2 { font-size: 32px; margin-bottom: 20px; }
.game-over p { font-size: 20px; margin-bottom: 15px; }
.game-over p i { 
  width: 30px; 
  margin-right: 10px;
  color: #00a000;
}

.ready-message {
  position: absolute;
  top: 50%;
  left: 50%;
  transform: translate(-50%, -50%);
  background: #000;
  color: #fff;
  padding: 20px 40px;
  font-weight: bold;
  font-size: 32px;
  z-index: 1000;
  border: 4px solid #fff;
  border-radius: 10px;
  box-shadow: 0 8px 16px rgba(0,0,0,0.5);
}
.ready-message i {
  margin-right: 15px;
  color: #ffff00; /* Changed to yellow */
}
.title-screen {
  z-index: 100;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
}

.title-image {
  max-width: 90vw;
  height: auto;
  filter: drop-shadow(0 0 10px rgba(0,255,0,0.6));
}
/* Hide default cursor only when game is active */
body.game-active * {
  cursor: none !important;
}

/* Allow normal cursor for play button before game starts */
body:not(.game-active) .play-btn {
  cursor: pointer !important;
}

/* Override cursor styling for title screen and game over screen elements */
#titleScreen, #titleScreen *, .game-over, .game-over * {
  cursor: auto !important;
}

/* Specific pointer cursor for all play buttons */
#titleScreen .play-btn, .game-over .play-btn {
  cursor: pointer !important;
}
.start-instructions {
  animation: pulse 1.5s infinite alternate;
  text-align: center;
  padding: 15px;
  border-radius: 10px;
  background-color: rgba(0, 0, 0, 0.5);
  border: 2px solid #00ff00;
  box-shadow: 0 0 15px rgba(0, 255, 0, 0.5);
}

@keyframes pulse {
  0% { opacity: 0.7; transform: translateX(-50%) scale(0.98); }
  100% { opacity: 1; transform: translateX(-50%) scale(1.02); }
}
</style>


  
</head>

<body translate="no">
  <div id="root"></div>
  
      <script  >
class BugSprayGame {
  constructor() {
    // Setup DOM elements
    this.root = document.getElementById('root');
    this.setupGameElements();

    // Game state
    this.gameActive = false;
    this.score = 0;
    // Make sure we get a valid number for the high score
    const savedHighScore = localStorage.getItem('bugspray_highscore');
    this.highScore = savedHighScore && !isNaN(parseInt(savedHighScore)) ? parseInt(savedHighScore) : 0;
    this.gasLeft = 100;
    this.bugsToKill = 30;
    this.bugsKilled = 0;
    this.bugs = [];
    this.isMouseDown = false;
    this.sprayInterval = null;
    this.spraySize = 1;
    this.cursorPos = { x: 0, y: 0 };
    this.gasClouds = [];
    this.gasSaved = 0;

    // Game settings
    this.settings = {
      maxBugsOnScreen: 16, // Increased max bugs
      spawnRate: 700, // Faster spawn rate
      gasCostPerSpray: 0.2, // Very low gas cost
      initialGas: 100,
      maxClouds: 100, // Maximum clouds for performance
      cloudGravity: 0.05, // How fast clouds fall
      gasPreservationBonus: 100 // Points for each 1% gas preserved
    };

    // Bug types and their properties
    this.bugTypes = {
      fly: { points: 100, speed: 1.0, gasBonus: 0 }, // Medium speed
      gnat: { points: 50, speed: 2.5, gasBonus: 0 }, // Very fast but less points
      wasp: { points: 400, speed: 1.5, gasBonus: 0 }, // Fast and high points
      bigfly: { points: 200, speed: 0.7, gasBonus: 0 } // Slow but good points
    };

    // Setup event listeners
    this.setupEventListeners();

    // Initialize spawn points
    this.initSpawnPoints();

    // Start animation loop for gas clouds
    this.lastTimestamp = 0;
    requestAnimationFrame(this.animate.bind(this));
  }

  setupGameElements() {
    // Create cursor (initially hidden until game starts)
    this.cursor = this.createEl('div', {
      className: 'cursor',
      style: {
        display: 'none' } });



    // Create title screen with button as its child
    const titleScreenDiv = document.createElement('div');
    titleScreenDiv.id = 'titleScreen';
    titleScreenDiv.style.position = 'absolute';
    titleScreenDiv.style.top = '50%';
    titleScreenDiv.style.left = '50%';
    titleScreenDiv.style.transform = 'translate(-50%, -50%)';
    titleScreenDiv.style.zIndex = '1000';
    titleScreenDiv.style.opacity = '1';
    titleScreenDiv.style.textAlign = 'center';
    this.root.appendChild(titleScreenDiv);

    // Create the title image
    const titleImg = document.createElement('img');
    titleImg.src = '//repo.bfw.wiki/bfwrepo/images/chong/maintitle.png';
    titleImg.alt = 'Fumigation Frenzy';
    titleImg.style.maxWidth = '90vw';
    titleImg.style.height = 'auto';
    titleScreenDiv.appendChild(titleImg);

    // Create play button as a child of the title screen
    this.playBtn = document.createElement('button');
    this.playBtn.className = 'play-btn';
    this.playBtn.innerHTML = '<i class="fas fa-spray-can"></i>Start Frenzy!';
    this.playBtn.style.position = 'absolute';
    this.playBtn.style.bottom = '100px';
    this.playBtn.style.right = '90px';
    this.playBtn.style.opacity = '0';
    this.playBtn.style.pointerEvents = 'none';
    titleScreenDiv.appendChild(this.playBtn);



    this.titleScreen = titleScreenDiv;

    // Set timeout to show play button without fading title
    setTimeout(() => {
      // Keep title screen fully visible
      // Just fade in play button
      this.playBtn.style.transition = 'opacity 1s, transform 0.5s';
      this.playBtn.style.opacity = '1';
      this.playBtn.style.pointerEvents = 'auto';

      // Add keydown event listener for Enter key
      document.addEventListener('keydown', event => {
        if (event.key === 'Enter' && this.titleScreen.style.display !== 'none') {
          // Animate button press
          this.playBtn.style.transform = 'translateY(8px)';
          this.playBtn.style.boxShadow = '0 0 0 #333';

          // Short delay to show the animation
          setTimeout(() => {
            // Hide title screen immediately
            this.titleScreen.style.display = 'none';
            this.startGame();
          }, 150);
        }
      });

      // Make play button clickable
      this.playBtn.addEventListener('click', () => {
        // Hide title screen immediately
        this.titleScreen.style.display = 'none';
        this.startGame();
      });

    }, 500); // Changed from 2000 to 500 for much faster appearance

    // Create stats container
    this.statsContainer = this.createEl('div', {
      className: 'stats-container',
      style: { display: 'none' } }).........完整代码请登录后点击上方下载按钮下载查看

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