regl+gl-matrix实现webgl隧道穿越动画效果代码
代码语言:html
所属分类:动画
代码描述:regl+gl-matrix实现webgl隧道穿越动画效果代码
代码标签: regl gl-matrix webgl 隧道 穿越 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
#display {
position: absolute;
inset: 0;
}
.input {
position: absolute;
left: 0;
top: 0;
}
</style>
</head>
<body translate="no">
<div id="display"></div>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/regl.2.1.0.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/gl-matrix-3.4.2.js"></script>
<script >
const regl = createREGL({
container: document.querySelector("#display"),
pixelRatio: Math.min(2, globalThis.devicePixelRatio),
extensions: ["ANGLE_instanced_arrays"]
});
const { mat4 } = glMatrix;
const c = document.querySelector("#display");
const mouse = { x: c.offsetWidth / 2, y: c.offsetHeight / 2 };
window.addEventListener("mousemove", (e) => {
mouse.x = e.clientX;
mouse.y = e.clientY;
});
const depth = 12
const step = 1;
const length = Math.floor(depth / step);
const tubeOffsets = [];
const tubeVfxOffsets = [];
const tubeIndexes = [];
for (let i = 0; i < length; i++) {
tubeOffsets.push([Math.sin(i) * 0.2, 0, step * i - 10]);
tubeIndexes.push([i]);
}
const offsetBuffer = regl.buffer(tubeOffsets);
const drawPlane = regl({
vert: `
precision mediump float;
attribute vec2 position;
attribute vec3 offset; // Смещение инстансов
attribute float instanceId; // instanceId
uniform mat4 projection, view, model;
uniform float time;
varying vec2 uv;
varying float vInstanceId;
varying vec4 vWorldPosition;
void main() {
vec3 pos = vec3(position, 0.0) + offset;
uv = 0.5 * (position + 1.0);
.........完整代码请登录后点击上方下载按钮下载查看
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