three实现三维图片文字折纸阴影鼠标悬浮凸出动画效果代码

代码语言:html

所属分类:三维

代码描述:three实现三维图片文字折纸阴影鼠标悬浮凸出动画效果代码

代码标签: three 三维 图片 文字 折纸 阴影 鼠标 悬浮 凸出 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en">
    <head>
        <meta charset="UTF-8">
       
        <style>
            html, body {
                margin: 0;
                padding: 0;
                overflow: hidden;
            }
        </style>
  
    </head>

        <body>
           
        <script>
            let texture = '//repo.bfw.wiki/bfwrepo/images/wordpaper/paper.png'
            //////////////////////////////
            let shadow_texture = '//repo.bfw.wiki/bfwrepo/images/wordpaper/paper2.png'
        </script>
        <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.110.js"></script>
        <script >
            var scene = new THREE.Scene();

            let aspect = window.innerWidth / window.innerHeight;
            let camera_distance = 8;
            const camera = new THREE.OrthographicCamera(-camera_distance * aspect,camera_distance * aspect,camera_distance,-camera_distance,0.01,1000);

            camera.position.set(-0, -10, 5);
            camera.lookAt(0, 0, 0);

            var renderer = new THREE.WebGLRenderer({
                antialias: true
            });
            renderer.setSize(window.innerWidth, window.innerHeight);
            document.body.appendChild(renderer.domElement);
            scene.background = new THREE.Color(0xffffff);

            /////////////////////////////////////////////
            const geometry_sphere = new THREE.SphereGeometry(0.25,32,16);
            const material_sphere = new THREE.MeshBasicMaterial({
                color: 0xff0000,
                transparent: true,
                opacity: 0,
                depthWrite: false
            });

            const sphere = new THREE.Mesh(geometry_sphere,material_sphere);
            scene.add(sphere);

            /////////////////////////////////////////////
            var geometry_hit = new THREE.PlaneGeometry(500,500,10,10);
            const material_hit = new THREE.MeshBasicMaterial({
                color: 0xffffff,
                transparent: true,
                opacity: 0,
                depthWrite: false
            });

            var hit = new THREE.Mesh(geometry_hit,material_hit);
            hit.name = "hit";
            scene.add(hit);

            //////////////////////////////////////////////
            var geometry = new THREE.PlaneGeometry(15,15,100,100);
            let shader_material = new THREE.S.........完整代码请登录后点击上方下载按钮下载查看

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