three实现三维图片文字折纸阴影鼠标悬浮凸出动画效果代码
代码语言:html
所属分类:三维
代码描述:three实现三维图片文字折纸阴影鼠标悬浮凸出动画效果代码
代码标签: three 三维 图片 文字 折纸 阴影 鼠标 悬浮 凸出 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <style> html, body { margin: 0; padding: 0; overflow: hidden; } </style> </head> <body> <script> let texture = '//repo.bfw.wiki/bfwrepo/images/wordpaper/paper.png' ////////////////////////////// let shadow_texture = '//repo.bfw.wiki/bfwrepo/images/wordpaper/paper2.png' </script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.110.js"></script> <script > var scene = new THREE.Scene(); let aspect = window.innerWidth / window.innerHeight; let camera_distance = 8; const camera = new THREE.OrthographicCamera(-camera_distance * aspect,camera_distance * aspect,camera_distance,-camera_distance,0.01,1000); camera.position.set(-0, -10, 5); camera.lookAt(0, 0, 0); var renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); scene.background = new THREE.Color(0xffffff); ///////////////////////////////////////////// const geometry_sphere = new THREE.SphereGeometry(0.25,32,16); const material_sphere = new THREE.MeshBasicMaterial({ color: 0xff0000, transparent: true, opacity: 0, depthWrite: false }); const sphere = new THREE.Mesh(geometry_sphere,material_sphere); scene.add(sphere); ///////////////////////////////////////////// var geometry_hit = new THREE.PlaneGeometry(500,500,10,10); const material_hit = new THREE.MeshBasicMaterial({ color: 0xffffff, transparent: true, opacity: 0, depthWrite: false }); var hit = new THREE.Mesh(geometry_hit,material_hit); hit.name = "hit"; scene.add(hit); ////////////////////////////////////////////// var geometry = new THREE.PlaneGeometry(15,15,100,100); let shader_material = new THREE.S.........完整代码请登录后点击上方下载按钮下载查看
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