three+webgl实现三维液态融合变形动画效果代码

代码语言:html

所属分类:三维

代码描述:three+webgl实现三维液态融合变形动画效果代码

代码标签: three webgl 三维 液态 融合 变形 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
  <meta charset="UTF-8">
  

  
  
<style>
* {
  margin: 0;
  padding: 0;
  box-sizing: border-box;
}

body {
  background-color: #020308;
  overflow: hidden;
  font-family: 'Inter', sans-serif;
  position: relative;
}

canvas {
  display: block;
  width: 100%;
  height: 100vh;
}

.transform-button {
  position: absolute;
  bottom: 30px;
  left: 50%;
  transform: translateX(-50%);
  padding: 12px 24px;
  background: rgba(255, 255, 255, 0.1);
  backdrop-filter: blur(10px);
  -webkit-backdrop-filter: blur(10px);
  border: 1px solid rgba(255, 255, 255, 0.2);
  border-radius: 50px;
  color: rgba(255, 255, 255, 0.9);
  font-family: 'Inter', sans-serif;
  font-weight: 600;
  font-size: 16px;
  cursor: pointer;
  transition: all 0.3s ease;
  z-index: 100;
  box-shadow: 0 4px 30px rgba(0, 0, 0, 0.1);
  text-shadow: 0 1px 3px rgba(0, 0, 0, 0.2);
}

.transform-button:hover {
  background: rgba(255, 255, 255, 0.15);
  box-shadow: 0 8px 32px rgba(31, 38, 135, 0.2);
  border: 1px solid rgba(255, 255, 255, 0.3);
  transform: translateX(-50%) translateY(-2px);
}

.transform-button:active {
  transform: translateX(-50%) translateY(0);
}

@media (max-width: 768px) {
  .transform-button {
    padding: 10px 20px;
    font-size: 14px;
    bottom: 20px;
  }
}
</style>


  
</head>

<body translate="no">
  <button id="transformButton" class="transform-button">Transform Shapes</button>
  <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.160.js"></script>
      <script type="module">

const scene = new THREE.Scene();
const camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
const renderer = new THREE.WebGLRenderer({ antialias: true });

renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

let cubeTransformValue = 0.0;
let targetCubeTransformValue = 0.0;
let isTransforming = false;

const material = new THREE.ShaderMaterial({
  uniforms: {
    time: { value: 0.0 },
    resolution: { value: new THREE.Vector2(window.innerWidth, window.innerHeight) },
    mouse: { value: new THREE.Vector2(0.5, 0.5) },
    cubeTransform: { value: 0.0 } },

  vertexShader: `
    varying vec2 vUv;
    void main() {
      vUv = uv;
      gl_Position = vec4(position, 1.0);
    }
  `,
  fragmentShader: `
    uniform float time;
    uniform vec2 resolution;
    uniform vec2 mouse;
    uniform float cubeTransform;

    varying vec2 vUv;

    #define MAX_STEPS 100
    #defin.........完整代码请登录后点击上方下载按钮下载查看

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