three实现三维圆球shockwave shaderpass双击波动动画效果代码
代码语言:html
所属分类:动画
代码描述:three实现三维圆球shockwave shaderpass双击波动动画效果代码
代码标签: three 三维 圆球 shockwave shaderpass 双击 波动 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body {
margin: 0;
overflow: hidden;
background: #000;
font-family: sans-serif;
user-select:none;
}
canvas {
display: block;
}
.dg.ac {
z-index: 10;
}
</style>
</head>
<body>
<canvas id="goo-canvas"></canvas>
<script type="importmap">
{
"imports": {
"three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/164/three.module.js",
"three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/164/jsm/"
}
}
</script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/dat.gui-min.js"></script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
const canvas = document.querySelector('#goo-canvas');
const renderer = new THREE.WebGLRenderer({ canvas });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
const.........完整代码请登录后点击上方下载按钮下载查看
















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