three模拟三维大脑神经元激活动画效果代码

代码语言:html

所属分类:动画

代码描述:three模拟三维大脑神经元激活动画效果代码

代码标签: three 模拟 三维 大脑 神经元 激活 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
  <meta charset="UTF-8">

  
  
<style>
body {
  margin: 0;    
  padding: 0;
  overflow: hidden;
  background-color: #000000;
}

.webgl {
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
}
</style>

  
</head>

<body translate="no">
  <canvas class="webgl"></canvas>
  
    <script type="module">
import * as THREE from "https://esm.sh/three";
import { mergeGeometries } from "https://esm.sh/three/addons/utils/BufferGeometryUtils.js";

import { EffectComposer } from "https://esm.sh/three/addons/postprocessing/EffectComposer.js";
import { RenderPass } from "https://esm.sh/three/addons/postprocessing/RenderPass.js";
import { HalftonePass } from "https://esm.sh/three/addons/postprocessing/HalftonePass.js";
import { OutputPass } from "https://esm.sh/three/addons/postprocessing/OutputPass.js";


import { interpolateRdBu } from "https://esm.sh/d3-scale-chromatic";
import { scaleSequential } from "https://esm.sh/d3-scale";
import seedrandom from "https://esm.sh/seedrandom";

import { createTimeline, animate } from "https://esm.sh/animejs";

//SCENE
const scene = new THREE.Scene();
scene.background = new THREE.Color("#9FCCF9");

//HEMISPHERE LIGHT
const hemisphereLight = new THREE.HemisphereLight(0xffffff, 0xcccccc, 3);
hemisphereLight.intensity = 3;
hemisphereLight.position.set(10, 0, 5);
scene.add(hemisphereLight);

// CAMERA
const camera = new THREE.PerspectiveCamera();
camera.near = 0.001;
camera.far = 1000;
camera.position.set(0, 0, 10);
camera.lookAt(new THREE.Vector3(0, 0, 0));

const cameraAnchor = new THREE.Group();
cameraAnchor.name = "cameraAnchor";
cameraAnchor.add(camera);
scene.add(cameraAnchor);

//RENDERER
const canvas = document.querySelector("canvas.webgl");
const renderer = new THREE.WebGLRenderer({
  canvas,
  preserveDrawingBuffer: true,
  antialias: true
});

const composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));

const params = {
  shape: 1,
  radius: 1,
  rotateR: Math.PI / 12,
  rotateB: Math.PI / 12 * 2,
  rotateG: Math.PI / 12 * 3,
  scatter: 0,
  blending: 1,
  blendingMode: 1,
  greyscale: false,
  disable: false
};

const halfToneEffect = new HalftonePass(params);
composer.addPass(halfToneEffect);

const outputEffect = new OutputPass();
composer.addPass(outputEffect);

//HELPER FUNCTIONS

// Normalized mnist digit '6' data
function getMnistData() {
  return [
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.494, 0.761, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.169, 0.878, 0.298, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.02, 0.82, 0.694, 0.024, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.459, 0.898, 0.153, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.263, 0.902, 0.404, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.086, 0.933, 0.588, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.702, 0.925, 0.098, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.427, 0.984, 0.216, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.149, 0.761, 0.792, 0.047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.525, 0.996, 0.318, 0, 0.027, 0.427, 0.722, 0.671, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.169, 0.953, 0.698, 0.024, 0.075, 0.561, 0.961, 0.996, 0.996, 0.169, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.075, 0.71, 0.855, 0.114, 0.169, 0.804, 0.996, 0.757, 0.569, 0.996, 0.31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.353, 1, 0.38, 0.251, 0.855, 0.973, 0.38, 0, 0.259, 0.996, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, .........完整代码请登录后点击上方下载按钮下载查看

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