three实现逃避鼠标的三维气球泡泡物理碰撞交互动画代码
代码语言:html
所属分类:三维
代码描述:three实现逃避鼠标的三维气球泡泡物理碰撞交互动画代码
代码标签: three 逃避 鼠标 三维 气球 泡泡 物理 碰撞 交互 动画 代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
html,
body {
margin: 0;
height: 100%;
background: radial-gradient(120% 120% at 35% 35%, #ffd8bf 0%, #f6c6a7 42%, #f2bea1 70%, #efd7bd 100%);
overflow: hidden;
font-family: Inter, system-ui, -apple-system, Segoe UI, Roboto, sans-serif;
}
#app {
width: 100%;
height: 100%;
position: relative;
}
.hud {
position: absolute;
top: 12px;
left: 12px;
color: #fff4ea;
background: rgba(96, 57, 41, 0.22);
border: 1px solid rgba(255, 228, 212, 0.22);
border-radius: 10px;
padding: 10px 12px;
font-size: 12px;
line-height: 1.45;
user-select: none;
pointer-events: none;
}
.hud b {
color: #fffdfb;
}
</style>
</head>
<body translate="no">
<div id="app"> </div>
<script type="module">
import * as THREE from "https://unpkg.com/three@0.160.1/build/three.module.js";
const FIXED_DT_MS = 8;
const MAX_FRAME_DT_MS = 100;
const MAX_CATCHUP_STEPS = 6;
const INITIAL_CENTER_DISTANCE = 2.2;
const INITIAL_DEPTH_OFFSET = 0.15;
const app = document.getElementById("app");
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setPixelRatio(Math.min(2, window.devicePixelRatio || 1));
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.outputColorSpace = THRE.........完整代码请登录后点击上方下载按钮下载查看
















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