three实现逃避鼠标的三维气球泡泡物理碰撞交互动画代码

代码语言:html

所属分类:三维

代码描述:three实现逃避鼠标的三维气球泡泡物理碰撞交互动画代码

代码标签: three 逃避 鼠标 三维 气球 泡泡 物理 碰撞 交互 动画 代码

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
  <meta charset="UTF-8">
  

  
  
<style>
html,
    body {
      margin: 0;
      height: 100%;
      background: radial-gradient(120% 120% at 35% 35%, #ffd8bf 0%, #f6c6a7 42%, #f2bea1 70%, #efd7bd 100%);
      overflow: hidden;
      font-family: Inter, system-ui, -apple-system, Segoe UI, Roboto, sans-serif;
    }

    #app {
      width: 100%;
      height: 100%;
      position: relative;
    }

    .hud {
      position: absolute;
      top: 12px;
      left: 12px;
      color: #fff4ea;
      background: rgba(96, 57, 41, 0.22);
      border: 1px solid rgba(255, 228, 212, 0.22);
      border-radius: 10px;
      padding: 10px 12px;
      font-size: 12px;
      line-height: 1.45;
      user-select: none;
      pointer-events: none;
    }

    .hud b {
      color: #fffdfb;
    }
</style>

  
  
</head>

<body translate="no">
  <div id="app"> </div>
  
    <script  type="module">
import * as THREE from "https://unpkg.com/three@0.160.1/build/three.module.js";

const FIXED_DT_MS = 8;
const MAX_FRAME_DT_MS = 100;
const MAX_CATCHUP_STEPS = 6;
const INITIAL_CENTER_DISTANCE = 2.2;
const INITIAL_DEPTH_OFFSET = 0.15;

const app = document.getElementById("app");

const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setPixelRatio(Math.min(2, window.devicePixelRatio || 1));
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.outputColorSpace = THRE.........完整代码请登录后点击上方下载按钮下载查看

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