vue delaunay实现狗脸变成猫脸变形动画效果代码
代码语言:html
所属分类:动画
代码描述:vue delaunay实现狗脸变成猫脸变形动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { margin: 0; font-family: Georgia, sans-serif; background: orange; } body h1 { margin: 0; padding: 1em 0; text-align: center; background: steelblue; color: lightcyan; text-shadow: 0.2em 0.2em 0 rgba(0, 0, 0, 0.2); } body button { padding: 1em; font: inherit; } body footer { padding: 2em 1em; background: orangered; color: lightgoldenrodyellow; } body footer a { color: gold; } #app { text-align: center; padding: .5em 0; background: aliceblue; } #app .group { display: inline-block; vertical-align: top; margin: .5em .8em; } #app .group button { display: block; margin: auto; margin-bottom: .5em; } #app .image-container { position: relative; display: inline-block; background: white; } #app .image-container .draw-area { text-align: left; overflow: hidden; } #app .image-container input { position: absolute; z-index: -1; opacity: 0; width: 0; } #app .image-container input + span { position: relative; display: block; padding: .5em; box-sizing: border-box; background: purple; color: white; cursor: pointer; } #app .image-container input:focus + span, #app .image-container input:active + span, #app .image-container input + span:hover { background: darkviolet; outline: 2px solid violet; } #app #morph { position: relative; display: table; } #app #morph canvas { background: white; } #app #morph canvas + canvas { position: absolute; top: 0; left: 0; } #app .image-container, #app #morph { box-shadow: 0 0 0 1px paleturquoise; } #app svg { position: absolute; top: 0; left: 0; } #app svg .connector { stroke: rgba(30, 144, 255, 0.5); stroke-width: 1; stroke-dasharray: 2; pointer-events: none; } #app svg [data-draggable] { stroke: black; fill: rgba(255, 255, 255, 0.2); fill: url(#point-grad); cursor: move; } #app svg [data-draggable].selected { fill: rgba(255, 255, 0, 0.5); } #app pre { -webkit-box-flex: 1; flex: 1 1 auto; margin: .5em 1em; background: white; color: #888; border: 1px solid gainsboro; overflow: auto; } </style> </head> <body> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/vue@2.6.1.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/delaunay-fast.1.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/abo-utils.0.3.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/drag-tracker.1.js"></script> <h1>HyperMorph 3000™</h1> <svg width="0" height="0" style="position:absolute;"> <defs> <radialGradient id="point-grad"> <stop offset="80%" stop-color="transparent"/> <stop offset="81%" stop-color="white"/> </radialGradient> </defs> </svg> <section id="app"> <div id="prepare" class="group"> <button @click="clear">Clear</button> <div id="image1" class="image-container"> <div class="draw-area" :style="sizer()"> <canvas class="img"></canvas> <triangulator :model="state.tri1" :selected-index="state.selectedIndex" @added="onAdded" @selected="onSelected" @deleted="onDeleted"></triangulator> </div> <label> <input type="file" accept="image/*"> <span>Change image</span> </label> </div> <div id="image2" class="image-container"> <div class="draw-area" :style="sizer()"> <canvas class="img"></canvas> <triangulator :model="state.tri2" :selected-index="state.selectedIndex" @added="onAdded" @selected="onSelected" @deleted="onDeleted"></triangulator> </div> <label> <input type="file" accept="image/*"> <span>Change image</span> </label> </div> </div> <div id="apply" class="group"> <button @click="warp">Morph</button> <div id="morph"> <canvas id="c1" :width="state.size.w" :height="state.size.h"></canvas> <canvas id="c2" :width="state.size.w" :height="state.size.h"></canvas> </div> </div> <!----> <pre>{{ state | prettyCompact }}</pre> </section> <!-- SVG UI --> <script> Vue.component('drag-node', { template: '<circle data-draggable @dragging="onDragging" :cx="absCoord[0]" :cy="absCoord[1]" :r="r" />', props: { r: { default: 16 }, coord: Array, //If 'coord' is relative to some other point: offsetCenter: Array, }, model: { prop: 'coord', event: 'do_it', }, computed: { absCoord() { const point = this.coord, center = this.offsetCenter, absCoord = center ? [ point[0] + center[0], point[1] + center[1] ] : point; return absCoord; }, }, methods: { onDragging(e) { const point = e.detail.pos, center = this.offsetCenter, relCoord = center ? [ point[0] - center[0], point[1] - center[1] ] : point; this.$emit('do_it', relCoord); }, }, }); Vue.component('connector', { template: '<line class="connector" :x1="start[0]" :y1="start[1]" :x2="absEnd[0]" :y2="absEnd[1]" />', props: ['start', 'end', 'endIsRel'], computed: { absEnd() { const start = this.start, end = this.end, absEnd = this.endIsRel ? [ start[0] + end[0], start[1] + end[1] ] : end; return absEnd; } } }); </script> <script> /** * Uses Delaunay triangulation to divide a rectangle into triangles. */ class Triangulator { constructor(size, points) { this.size = size; this.points = points || []; } getEffectivePoints() { const { w, h } = this.size, corners = [ Triangulator.createPoint([0,0]), Triangulator.createPoint([w,0]), Triangulator.createPoint([0,h]), Triangulator.createPoint([w,h]), ]; return corners.concat(this.points.filter(p => !p.toDelete)); } getTriangles(indexes) { const coords = this.getEffectivePoints().map(p => p.coord), triangles = Delaunay.triangulate(coords), trisList = []; //"...it will return you a giant array, arranged in triplets, // representing triangles by indices into the passed array." let a, b, c; for(let i = 0; i < triangles.length; i += 3) { a = triangles[i]; b = triangles[i+1]; c = triangles[i+2]; trisList.push( indexes ? [a, b, c] : [coords[a], coords[b], coords[c]] ); } return trisList; } getEdges() { const drawn = {}, edges = []; function addIfNew(p1, p2) { var key = (p1 < p2) ? (p1 + '_' + p2) : (p2 + '_' + p1); if(drawn[key]) { return; } drawn[key] = true; edges.push([p1, p2]); } this.getTriangles().forEach(t => { addIfNew(t[0], t[1]); addIfNew(t[1], t[2]); addIfNew(t[2], t[0]); }); return edges; } addPoint(coord) { this.points.push(Triangulator.createPoint(coord)); } static createPoint(coord) { return { coord: coord.map(Math.round), //toDelete: false, } } } /** * Renders an image on a canvas, within a maximum bounding box. */ class ImageRenderer { constructor(canvas, onImgLoad) { this.canvas = canvas; const img = this.image = new Image(); img.addEventListener('load', e => { const w = img.naturalWidth, h = img.naturalHeight, aspect = w/h; this.info = { width: w, height: h, aspect, }; onImgLoad(this); }, false); } setSrc(src) { this.image.src = src; } clampSize(maxW, maxH) { const info = this.info; if(!info) { throw new Error(`No size info yet (${this.image.src})`); } const w = info.width, h = info.height, shrinkageW = maxW / w, shrinkageH = maxH / h, shrinkage = Math.min(shrinkageW, shrinkageH), clamped = (shrinkage < 1) ? [w * shrinkage, h * shrinkage] : [w, h]; return clamped; } render(canvSize) { const canvas = this.canvas; if(canvSize) { canvas.width = canvSize[0]; canvas.height = canvSize[1]; } const w = canvas.width, h = canvas.height, [imgW, imgH] = this.clampSize(w, h), padW = (w - imgW) / 2, padH = (h - imgH) / 2; const ctx = canvas.getContext('2d'); ctx.drawImage(this.image, padW, padH, imgW, imgH); } } /** * Draws a warped image on a canvas by comparing a normal and a warped triangulation. */ function warpImage(img, triSource, triTarget, canvas, lerpT) { const um = ABOUtils.Math, uc = ABOUtils.Canvas, ug = ABOUtils.Geom; function drawTriangle(s1, s2, s3, d1, d2, d3) { //TODO: Expand dest ~.5, and source similarly based on area difference.. //Overlap the destination areas a little //to avoid hairline cracks when drawing mulitiple connected triangles. const [d1x, d2x, d3x] = [d1, d2, d3], //ug.expandTriangle(d1, d2, d3, .3), [s1x, s2x, s3x] = [s1, s2, s3]; //ug.expandTriangle(s1, s2, s3, .3); uc.drawImageTriangle(img, ctx, s1x, s2x, s3x, d1x, d2x, d3x, true); } const { w, h } = triTarget.size, ctx = canvas.getContext('2d'), tri1 = triSource.getTriangles(true), tri2 = triTarget.getTriangles(true), co1 = triSource.getEffectivePoints().map(p => p.coord); let co2 = triTarget.getEffectivePoints().map(p => p.coord); if(lerpT || (lerpT === 0)) { co2 = um.lerp(co1, co2, lerpT); } ctx.clearRect(0,0, w,h); tri1.forEach((t1, i) => { const corners1 = t1.map(i => co1[i]), corners2 = t1.map(i => co2[i]); drawTriangle(corners1[0], corners1[1], corners1[2], corners2[0], corners2[1], corners2[2]); }); } (function() { "use strict"; console.clear(); const um = ABOUtils.Math, ud = ABOUtils.DOM, [$, $$] = ud.selectors(); let _loader1, _loader2; const _srcA = 'data:image/jpeg;base64,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.........完整代码请登录后点击上方下载按钮下载查看
网友评论0