react实现一个比眼力小游戏代码
代码语言:html
所属分类:游戏
代码描述:react实现一个比眼力小游戏代码,对于四类特征(颜色、数字、形状和底纹)中的每一种,这三个小饰物必须显示为a)要么完全相同,要么b)全部不同。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body {
margin: 0;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", "Roboto", "Oxygen",
"Ubuntu", "Cantarell", "Fira Sans", "Droid Sans", "Helvetica Neue",
sans-serif;
background-color: #c9daea;
}
a,
a:visited {
color: inherit;
}
p {
margin: 10px 0 16px 0;
color: inherit;
color: white;
}
b {
font-weight: normal;
}
svg {
animation-name: appear;
animation-duration: 1.5s;
animation-iteration-count: 1;
}
@keyframes appear {
0% {
opacity: 0;
}
100% {
opacity: 1;
}
}
.container {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
height: 100vh;
padding
}
.sidebar {
display: flex;
flex-direction: column;
width: 240px;
background-color: #626c66;
color: white;
padding: 20px;
border-radius: 10px;
font-size: 0.8em;
margin: 20px 20px 20px 0;
}
button {
padding: 15px;
font-size: 1em;
background-color: #ef5169;
border: none;
border-radius: 5px;
color: white;
cursor: pointer;
}
.score {
text-align: center;
font-weight: bold;
font-size: 1.5em;
}
.grid {
margin: 20px;
padding: 15px;
display: grid;
grid-template-columns: repeat(4, minmax(auto, 120px));
grid-template-rows: repeat(3, minmax(auto, 120px));
gap: 10px;
background-color: white;
border-radius: 10px;
height: 80vh;
}
.bauble {
border-radius: 10px;
box-sizing: border-box;
width: 100%;
height: 100%;
}
.less-important {
display: none;
}
@media (min-width: 980px) and (min-height: 480px) {
.grid {
height: auto;
}
.bauble {
width: 150px;
height: 150px;
}
.sidebar {
font-size: 1em;
}
.less-important {
display: block;
}
}
.grid.game .bauble:hover {
background-color: #f0f6ff;
cursor: pointer;
}
.bauble.selected {
background-color: #f0f6ff;
border: 3px solid #c3d9fa;
}
.grid.time-up .bauble.selected {
background-color: #fffccf;
border: 3px solid #ede105;
}
.grid.failed .bauble.selected {
background-color: #ffe6e6;
border: 3px solid #ff0d0d;
}
.result {
text-align: center;
}
.twitter {
text-align: center;
margin: 20px 0 20px 0;
}
#youtube,
#youtube-card {
display: none;
}
@media (min-height: 425px) {
/** Youtube logo by https://codepen.io/alvaromontoro */
#youtube {
z-index: 50;
width: 100px;
display: block;
height: 70px;
position: fixed;
bottom: 20px;
right: 20px;
background: red;
border-radius: 50% / 11%;
transform: scale(0.8);
transition: transform 0.5s;
}
#youtube:hover,
#youtube:focus {
transform: scale(0.9);
}
#youtube::before {
content: "";
display: block;
position: absolute;
top: 7.5%;
left: -6%;
width: 112%;
height: 85%;
background: red;
border-radius: 9% / 50%;
}
#youtube::after {
content: "";
display: block;
position: absolute;
top: 20px;
left: 40px;
width: 45px;
height: 30px;
border: 15px solid transparent;
box-sizing: border-box;
border-left: 30px solid white;
}
#youtube span {
font-size: 0;
position: absolute;
width: 0;
height: 0;
overflow: hidden;
}
#youtube:hover + #youtube-card {
z-index: 49;
display: block;
position: fixed;
bottom: 12px;
right: 10px;
padding: 25px 130px 25px 25px;
width: 300px;
background-color: white;
}
}
</style>
</head>
<body >
<div id="app"></div>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/react.production.16.13.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/react-dom.production.16.13.js"></script>
<script >
/*
A video walkthrough of each SVGs source code: https://youtu.be/t8ZG3xlLsOY
Follow me on twitter for more: https://twitter.com/HunorBorbely
*/
// Return a random item from an array
function pick(array) {
return array[Math.floor(Math.random() * array.length)];
}
// The possible values of each feature
const colors = ["#72C264", "#FAC44C", "#EF5169"];
const shadings = ["solid", "striped", "open"];
const shapes = ["circle", "tree", "star"];
const numbers = [1, 2, 3];
// Generates a random bauble
const generateBauble = () => ({
color: pick(colors),
shading: pick(shadings),
shape: pick(shapes),
number: pick(numbers),
selected: false });
// Generates a random bauble that's not in the given array
const generateBaubleNotInArray = array => {
const bauble = generateBauble();
if (!baubleIsInArray(array, bauble)) return bauble;
return generateBaubleNotInArray(array);
};
// Check is bauble is already in array or not
const baubleIsInArray = (baubles, bauble) =>
baubles.find(
(b) =>
b.color == bauble.color &&
b.shading == bauble.shading &&
b.shape == bauble.shape &&
b.number == bauble.number);
const generateBaubles = () => {
const baubles = [];
while (baubles.length < 12) {
const bauble = generateBaubleNotInArray(baubles);
baubles.push(bauble);
}
if (thereIsAtLeastOneSet(baubles)) return baubles;
return generateBaubles();
};
const replaceSet = baubles => {
const newBaubles = [];
const remainingBaublesUnordered = baubles.filter(b => !b.selected);
baubles.forEach(b => {
if (!b.selected) return newBaubles.push(b);
const newBauble = generateBaubleNotInArray(remainingBaublesUnordered);
remainingBaublesUnordered.push(newBauble);
newBaubles.push(newBauble);
});
if (thereIsAtLeastOneSet(newBaubles)) return newBaubles;
return replaceSet(baubles);
};
const selectBauble = (baubles, index) =>
baubles.map((b, i) => i == index ? { ...b, selected: !b.selected } : b);
const getSet = baubles => {
for (let i1 = 0; i1 < baubles.length - 2; i1++) {
for (let i2 = i1 + 1; i2 < baubles.length - 1; i2++) {
for (let i3 = i2 + 1; i3 < baubles.length; i3++) {
if (itIsASet(baubles[i1], baubles[i2], baubles[i3])) {
console.log("Psst! Here's a solution:", i1 + 1, i2 + 1, i3 + 1);
return [i1, i2, i3];
}
}
}
}
return undefined;
};
const thereIsAtLeastOneSet = baubles => {
return getSet(baubles) != undefined;
};
const highlightSet = baubles => {
const setIndexes = getSet(baubles);
const newBaubles = baubles.map((b, i) => {
if (setIndexes.includes(i))
return {
...b,
selected: true };
return b;
});
return newBaubles;
};
const itIsASet = (bauble1, bauble2, bauble3.........完整代码请登录后点击上方下载按钮下载查看
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