three打造的走光效果
代码语言:html
所属分类:三维
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title> Carpe Noctem</title> <style> body { margin: 0; padding: 0; } #container { position: fixed; touch-action: none; } </style> </head> <body translate="no"> <script src="http://repo.bfw.wiki/bfwrepo/js/three.js"></script> <script id="vertexShader" type="x-shader/x-vertex"> void main() { gl_Position = vec4( position, 1.0 ); } </script> <script id="fragmentShader" type="x-shader/x-fragment"> uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; uniform sampler2D u_noise; uniform bool u_mousemoved; const bool shapeTest = false; // Whether to just show the shape test const bool addNoise = true; // Whether to add noise to the rays const float decay = .98; // the amount to decay each sample by const float exposure = .2; // the screen exposure const vec3 lightcolour = vec3(.5); // the colour of the light const vec3 falloffcolour = vec3(1.0, 1.0, 1.3); // the colour of the falloff const vec3 bgcolour = vec3(.05, 0.1, .1); // the base colour of the render const float falloff = .5; const int samples = 16; // The number of samples to take const float density = .95; // The density of the "smoke" const float weight = .25; // how heavily to apply each step of the supersample const int octaves = 1; // the number of octaves to generate in the FBM noise const float seed = 43758.5453123; // A random seed :) #define PI 3.141592653589793 #define TAU 6.283185307179586 float starSDF(vec2 st, int V, float s) { // st = st*4.-2.; float a = atan(st.y, st.x)/TAU; float seg = a * float(V); a = ((floor(seg) + 0.5)/.........完整代码请登录后点击上方下载按钮下载查看
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