three实现三维立体被切成片的小球代码
代码语言:html
所属分类:三维
代码描述:three实现三维立体被切成片的小球代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> html, body { padding: 0; margin: 0; } body { background-color: #4C22AB; margin: 0; } </style> </head> <body translate="no"> <script type="importmap"> { "imports": { "three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/171/three.module.js", "three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/171/jsm/" } } </script> <script id="fragmentShader" type="x-shader/x-fragment"> varying vec2 vUv; varying vec3 vPos; varying vec3 vNormal; //varying vec4 vViewMatrix; uniform float time; void main(){ float l = length(vPos); if(l<1.){ l=1.; }else{ l=0.; } float height = (2. * (vPos.y+1.)/2.)-0.2; //height = (2.*height)+0.5; //height = 0.3*pow(height,2.) + 0.2*height; //height = height + 0.5; height = pow(height,2.); float radius = pow(length(vPos.xz)+0.5,0.5); vec3 sunDir = vec3(0,0.,1.); float sunNess = dot(vNormal,sunDir); float brightness = (height * radius) + (sunNess*0.05); vec3 colB = vec3(247., 37., 133.)/255.; vec3 colA = vec3(114., 9., 183.)/300.; vec3 col = mix(colA,colB,brightness); gl_FragColor = vec4(col,l); } </script> <script id="vertexShader" type="x-shader/x-vertex"> uniform vec2 uvScale; varying vec2 vUv; varying vec3 vPos; varying vec3 vNormal; //varying vec4 vViewMatrix; void main() { //vViewMatrix = modelViewMatrix; vNormal = normalMatrix * normal; vPos = position; vUv = uvScale.........完整代码请登录后点击上方下载按钮下载查看
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