用regl.js实现催眠动画特效

代码语言:html

所属分类:动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">

<title> Rainbow Colored Hexagon Stars</title>
<style>
      .ui {
  position: absolute;
  z-index: 1;
}

label {
  display: block;
  font-size: .8;
}

    </style>

</head>
<body translate="no">
<script id="fragmentShader" type="x-shader/fragment">
precision highp float;
uniform float time;
uniform float width;
uniform float height;

const float PI = 3.141592654;
const float DEG = PI / 180.0;

vec2 coords() {
  float vmin = min(width, height);  
  return vec2((gl_FragCoord.x - width * .5) / vmin, 
              (gl_FragCoord.y - height * .5) / vmin);
}  

vec2 rotate(vec2 p, float a) {
  return vec2(p.x * cos(a) - p.y * sin(a),
              p.x * sin(a) + p.y * cos(a));
}

vec2 repeat(in vec2 p, in vec2 c) {
  return mod(p, c) - 0.5 * c;
}

// Distance functions by Inigo Quilez  
// https://iquilezles.org/www/articles/distfunctions2d/distfunctions2d.htm
float circle(in vec2 p, in vec2 pos, float radius) {
  return length(p - pos) - radius;
}

float box(in vec2 p, in vec2 pos, in vec2 b) {
  vec2 d = abs(p - pos) - b;
  return length(max(d, vec2(0))) + min(max(d.x, d.y), 0.0);
}

float triangle(in vec2 p, in float h) {
  const float k = sqrt(3.0);
  p.x = abs(p.x) - h;
  p.y = p.y + h / k;
  if( p.x + k*p.y > 0.0 ) p = vec2(p.x-k*p.y,-k*p.x-p.y)/2.0;
  p.x -= clamp( p.x, -2.0, 0.0 );
  return -length(p)*sign(p.y);
}  
  
float hexagon(in vec2 p, in vec2 pos, in float r) {
  const vec3 k = vec3(-0.8660.........完整代码请登录后点击上方下载按钮下载查看

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