用regl.js实现催眠动画特效
代码语言:html
所属分类:动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title> Rainbow Colored Hexagon Stars</title>
<style>
.ui {
position: absolute;
z-index: 1;
}
label {
display: block;
font-size: .8;
}
</style>
</head>
<body translate="no">
<script id="fragmentShader" type="x-shader/fragment">
precision highp float;
uniform float time;
uniform float width;
uniform float height;
const float PI = 3.141592654;
const float DEG = PI / 180.0;
vec2 coords() {
float vmin = min(width, height);
return vec2((gl_FragCoord.x - width * .5) / vmin,
(gl_FragCoord.y - height * .5) / vmin);
}
vec2 rotate(vec2 p, float a) {
return vec2(p.x * cos(a) - p.y * sin(a),
p.x * sin(a) + p.y * cos(a));
}
vec2 repeat(in vec2 p, in vec2 c) {
return mod(p, c) - 0.5 * c;
}
// Distance functions by Inigo Quilez
// https://iquilezles.org/www/articles/distfunctions2d/distfunctions2d.htm
float circle(in vec2 p, in vec2 pos, float radius) {
return length(p - pos) - radius;
}
float box(in vec2 p, in vec2 pos, in vec2 b) {
vec2 d = abs(p - pos) - b;
return length(max(d, vec2(0))) + min(max(d.x, d.y), 0.0);
}
float triangle(in vec2 p, in float h) {
const float k = sqrt(3.0);
p.x = abs(p.x) - h;
p.y = p.y + h / k;
if( p.x + k*p.y > 0.0 ) p = vec2(p.x-k*p.y,-k*p.x-p.y)/2.0;
p.x -= clamp( p.x, -2.0, 0.0 );
return -length(p)*sign(p.y);
}
float hexagon(in vec2 p, in vec2 pos, in float r) {
const vec3 k = vec3(-0.8660.........完整代码请登录后点击上方下载按钮下载查看
网友评论0