p5实现动态花开富贵交互效果

代码语言:html

所属分类:动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html>
<head>

    <meta charset="UTF-8">
    <title>BFW NEW PAGE</title>
    <style>
        * {
            margin: 0;
            padding: 0;
        }
        html, body {
            width: 100%;
            height: 100%;
            overflow: hidden;
            background: black;
        }
        canvas {
            display: block;
        }
        #controls {
            z-index: 2;
            margin: 20px;
            position: absolute;
            top: 0;
            left: 0;
            color: white;
        }
    </style>
</head>
<body>
 
    <script type="text/javascript" src="http://repo.bfw.wiki/bfwrepo/js/p5.js"></script>
    <script type="text/javascript">
        let size = 150;

        class Flower {
            constructor(s, a1, a2) {
                let l = pow(random(), 2)*size;
                let l2 = random();
                this.l2 = l2;
                this.x = cos(a1)*(l + l2*size/2);
                this.y = sin(a1)*(l + l2*size/2);

                this.hue = random();

                this.goalX = this.x;
                this.goalY = this.y;

                this.dx = 10;
                this.dy = 10;

                this.s = s*(l2*.5 + .5);
                this.a = a1;
                this.squash = 1 - (l/size)*.8;
                this.weights = [];
                for (let i = 0; i < 5; i++) {
                    this.weights[i] = random()*.5 + .5;
                }
            }
            update() {
                this.x += this.dx;
                this.y += this.dy;

                this.dx *= .95;
                this.dy *= .95;

                let mx = (width/2 + this.x) - mouseX;
                let my = (height/2 + this.y) - mouseY;

                let d = dist(width/2 + this.x, height/2 + this.y, mouseX, mouseY);
                let a = atan2(my, mx);

                if (d > 1) {
                    this.dx += cos(a)*size/d;
                    this.dy += sin(a)*size/d;
                }

                this.x = (this.goalX + this.x)/2;
                this.y = (this.goalY + this.y)/2;
            }
            renderStem() {
                pushPop(() => {
                    noFill();
                    strokeWeight(this.l2*2 + 1);
             .........完整代码请登录后点击上方下载按钮下载查看

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