三维卧室建设动画效果
代码语言:html
所属分类:三维
代码描述:三维卧室建设动画效果
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <style> body { margin: 0; overflow: hidden; background: #f6cbcd; display: -webkit-box; display: flex; -webkit-box-pack: center; justify-content: center; -webkit-box-align: center; align-items: center; align-content: center; } /* Name Badge */ html, body { margin: 0; padding: 0; overflow: hidden; } #name-card-container { position: fixed; bottom: 0px; height: 38px; width: 100%; display: -webkit-box; display: flex; -webkit-box-pack: center; justify-content: center; } #name-card { display: -webkit-box; display: flex; -webkit-box-pack: center; justify-content: center; font-family: Avenir; font-size: 14px; font-weight: 500; line-height: 38px; border-radius: 4px 4px 0 0; overflow: hidden; box-shadow: 0 0 10px rgba(0, 0, 0, 0.1), 0 0 2px rgba(0, 0, 0, 0.2); } #name-card > div.dark-background { background: #1d1e22; padding: 0 10px 0 20px; height: 100%; color: #fff; } #name-card > div.light-background { background: #fff; padding: 0 20px 0 10px; height: 100%; } #name-card span.emoji { font-size: 18px; } #name-card a { text-decoration: none; } #name-card a:hover { text-decoration: underline; } #name-card a:visited { text-decoration: none; } #name-card div.dark-background a { color: #fff; } #name-card div.light-background a { color: #000; } </style> </head> <body translate="no"> <canvas id="artboard"></canvas> <script type="text/javascript" src="http://repo.bfw.wiki/bfwrepo/js/three.110.js"></script> <script type="text/javascript" src="http://repo.bfw.wiki/bfwrepo/js/gsap.3.3.1.js"></script> <script > // Generated by CoffeeScript 1.6.3 (function () { var BACK, COPLANAR, EPSILON, FRONT, SPANNING, returning, __bind = function (fn, me) { return function () { return fn.apply(me, arguments); }; }, __slice = [].slice, __hasProp = {}.hasOwnProperty, __extends = function (child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; }; EPSILON = 1e-5; COPLANAR = 0; FRONT = 1; BACK = 2; SPANNING = 3; returning = function (value, fn) { fn(); return value; }; window.ThreeBSP = (function () { function ThreeBSP(treeIsh, matrix) { this.matrix = matrix; this.intersect = __bind(this.intersect, this); this.union = __bind(this.union, this); this.subtract = __bind(this.subtract, this); this.toGeometry = __bind(this.toGeometry, this); this.toMesh = __bind(this.toMesh, this); this.toTree = __bind(this.toTree, this); if (this.matrix == null) { this.matrix = new THREE.Matrix4(); } this.tree = this.toTree(treeIsh); } ThreeBSP.prototype.toTree = function (treeIsh) { var face, geometry, i, polygons, _fn, _i, _len, _ref, _this = this; if (treeIsh instanceof ThreeBSP.Node) { return treeIsh; } polygons = []; geometry = treeIsh instanceof THREE.Geometry ? treeIsh : treeIsh instanceof THREE.Mesh ? (treeIsh.updateMatrix(), (this.matrix = treeIsh.matrix.clone()), treeIsh.geometry) : void 0; _ref = geometry.faces; _fn = function (face, i) { var faceVertexUvs, idx, polygon, vIndex, vName, vertex, _j, _len1, _ref1, _ref2; faceVertexUvs = (_ref1 = geometry.faceVertexUvs) != null ? _ref1[0][i] : void 0; if (faceVertexUvs == null) { faceVertexUvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ]; } polygon = new ThreeBSP.Polygon(); _ref2 = ["a", "b", "c", "d"]; for (vIndex = _j = 0, _len1 = _ref2.length; _j < _len1; vIndex = ++_j) { vName = _ref2[vIndex]; if ((idx = face[vName]) != null) { vertex = geometry.vertices[idx]; vertex = new ThreeBSP.Vertex( vertex.x, vertex.y, vertex.z, face.vertexNormals[0], new THREE.Vector2( faceVertexUvs[vIndex].x, faceVertexUvs[vIndex].y ) ); vertex.applyMatrix4(_this.matrix); polygon.vertices.push(vertex); } } return polygons.push(polygon.calculateProperties()); }; for (i = _i = 0, _len = _ref.length; _i < _len; i = ++_i) { face = _ref[i]; _fn(face, i); } return new ThreeBSP.Node(polygons); }; ThreeBSP.prototype.toMesh = function (material) { var geometry, mesh, _this = this; if (material == null) { material = new THREE.MeshNormalMaterial(); } geometry = this.toGeometry(); return returning( (mesh = new THREE.Mesh(geometry, material)), function () { mesh.position.getPositionFromMatrix(_this.matrix); return mesh.rotation.setFromRotationMatrix(_this.matrix); } ); }; ThreeBSP.prototype.toGeometry = function () { var geometry, matrix, _this = this; matrix = new THREE.Matrix4().getInverse(this.matrix); return returning((geometry = new THREE.Geometry()), function () { var face, idx, polyVerts, polygon, v, vertUvs, verts, _i, _len, _ref, _results; _ref = _this.tree.allPolygons(); _results = []; for (_i = 0, _len = _ref.length; _i < _len; _i++) { polygon = _ref[_i]; polyVerts = (function () { var _j, _len1, _ref1, _results1; _ref1 = polygon.vertices; _results1 = []; for (_j = 0, _len1 = _ref1.length; _j < _len1; _j++) { v = _ref1[_j]; _results1.push(v.clone().applyMatrix4(matrix)); } return _results1; })(); _results.push( (function () { var _j, _ref1, _results1; _results1 = []; for ( idx = _j = 2, _ref1 = polyVerts.length; 2 <= _ref1 ? _j < _ref1 : _j > _ref1; idx = 2 <= _ref1 ? ++_j : --_j ) { verts = [polyVerts[0], polyVerts[idx - 1], polyVerts[idx]]; vertUvs = (function () { var _k, _len1, _ref2, _ref3, _results2; _results2 = []; for (_k = 0, _len1 = verts.length; _k < _len1; _k++) { v = verts[_k]; _results2.push( new THREE.Vector2( (_ref2 = v.uv) != null ? _ref2.x : void 0, (_ref3 = v.uv) != null ? _ref3.y : void 0 ) ); } return _results2; })(); face = (function (func, args, ctor) { ctor.prototype = func.prototype; var child = new ctor(), result = func.apply(child, args); return Object(result) === result ? result : child; })( THREE.Face3, __slice .call( (function () { var _k, _len1, _results2; _results2 = []; for (_k = 0, _len1 = verts.length; _k < _len1; _k++) { v = verts[_k]; _results2.push(geometry.vertices.push(v) - 1); } return _results2; })() ) .concat([polygon.normal.clone()]), function () {} ); geometry.faces.push(face); _results1.push(geometry.faceVertexUvs[0].push(vertUvs)); } return _results1; })() ); } return _results; }); }; ThreeBSP.prototype.subtract = function (other) { var them, us, _ref; (_ref = [this.tree.clone(), other.tree.clone()]), (us = _ref[0]), (them = _ref[1]); us.invert().clipTo(them); them.clipTo(us).invert().clipTo(us).invert(); return new ThreeBSP(us.build(them.allPolygons()).invert(), this.matrix); }; ThreeBSP.prototype.union = function (other) { var them, us, _ref; (_ref = [this.tree.clone(), other.tree.clone()]), (us = _ref[0]), (them = _ref[1]); us.clipTo(them); them.clipTo(us).invert().clipTo(us).invert(); return new ThreeBSP(us.build(them.allPolygons()), this.matrix); }; ThreeBSP.prototype.intersect = function (other) { var them, us, _ref; (_ref = [this.tree.clone(), other.tree.clone()]), (us = _ref[0]), (them = _ref[1]); them.clipTo(us.invert()).invert().clipTo(us.clipTo(them)); return new ThreeBSP(us.build(them.allPolygons()).invert(), this.matrix); }; return ThreeBSP; })(); ThreeBSP.Vertex = (function (_super) { __extends(Vertex, _super); function Vertex(x, y, z, normal, uv) { this.normal = normal != null ? normal : new THREE.Vector3(); this.uv = uv != null ? uv : new THREE.Vector2(); this.interpolate = __bind(this.interpolate, this); this.lerp = __bind(this.lerp, this); Vertex.__super__.constructor.call(this, x, y, z); } Vertex.prototype.clone = function () { return new ThreeBSP.Vertex( this.x, this.y, this.z, this.normal.clone(), this.uv.clone() ); }; Vertex.prototype.lerp = function (v, alpha) { var _this = this; return returning( Vertex.__super__.lerp.apply(this, arguments), function () { _this.uv.add(v.uv.clone().sub(_this.uv).multiplyScalar(alpha)); return _this.normal.lerp(v, alpha); } ); }; Vertex.prototype.interpolate = function () { var args, _ref; args = 1 <= arguments.length ? __slice.call(arguments, 0) : []; return (_ref = this.clone()).lerp.apply(_ref, args); }; return Vertex; })(THREE.Vector3); ThreeBSP.Polygon = (function () { function Polygon(vertices, normal, w) { this.vertices = vertices != null ? vertices : []; this.normal = normal; this.w = w; this.subdivide = __bind(this.subdivide, this); this.tessellate = __bind(this.tessellate, this); this.classifySide = __bind(this.classifySide, this); this.classifyVertex = __bind(this.classifyVertex, this); this.invert = __bind(this.invert, this); this.clone = __bind(this.clone, this); this.calculateProperties = __bind(this.calculateProperties, this); if (this.vertices.length) { this.calculateProperties(); } } Polygon.prototype.calculateProperties = function () { var _this = this; return returning(this, function () { var a, b, c, _ref; (_ref = _this.vertices), (a = _ref[0]), (b = _ref[1]), (c = _ref[2]); _this.normal = b.clone().sub(a).cross(c.clone().sub(a)).normalize(); return (_this.w = _this.normal.clone().dot(a)); }); }; Polygon.prototype.clone = function () { var v; return new ThreeBSP.Polygon( function () { var _i, _len, _ref, _results; _ref = this.vertices; _results = []; for (_i = 0, _len = _ref.length; _i < _len; _i++) { v = _ref[_i]; _results.push(v.clone()); } return _results; }.call(this), this.normal.clone(), this.w ); }; Polygon.prototype.invert = function () { var _this = this; return returning(this, function () { _this.normal.multiplyScalar(-1); _this.w *= -1; return _this.vertices.reverse(); }); }; Polygon.prototype.classifyVertex = function (vertex) { var side; side = this.normal.dot(vertex) - this.w; switch (false) { case !(side < -EPSILON): return BACK; case !(side > EPSILON): return FRONT; default: return COPLANAR; } }; Polygon.prototype.classifySide = function (polygon) { var back, front, tally, v, _i, _len, _ref, _ref1, _this = this; (_ref = [0, 0]), (front = _ref[0]), (back = _ref[1]); tally = function (v) { switch (_this.classifyVertex(v)) { case FRONT: return (front += 1); case BACK: return (back += 1); } }; _ref1 = polygon.vertices; for (_i = 0, _len = _ref1.length; _i < _len; _i++) { v = _ref1[_i]; tally(v); } if (front > 0 && back === 0) { return FRONT; } if (front === 0 && back > 0) { return BACK; } if (front === back && back === 0) { return COPLANAR; } return SPANNING; }; Polygon.prototype.tessellate = function (poly) { var b, count, f, i, j, polys, t, ti, tj, v, vi, vj, _i, _len, _ref, _ref1, _ref2, _this = this; (_ref = { f: [], b: [], count: poly.vertices.length }), (f = _ref.f), (b = _ref.b), (count = _ref.count); if (this.classifySide(poly) !== SPANNING) { return [poly]; } _ref1 = poly.vertices; for (i = _i = 0, _len = _ref1.length; _i < _len; i = ++_i) { vi = _ref1[i]; vj = poly.vertices[(j = (i + 1) % count)]; (_ref2 = function () { var _j, _len1, _ref2, _results; _ref2 = [vi, vj]; _results = []; for (_j = 0, _len1 = _ref2.length; _j < _len1; _j++) { v = _ref2[_j]; _results.push(this.classifyVertex(v)); } return _results; }.call(this)), (ti = _ref2[0]), (tj = _ref2[1]); if (ti !== BACK) { f.push(vi); } if (ti !== FRONT) { b.push(vi); } if ((ti | tj) === SPANNING) { t = (this.w - this.normal.dot(vi)) / this.normal.dot(vj.clone().sub(vi)); v = vi.interpolate(vj, t); f.push(v); b.push(v); } } return returning((polys = []), function () { if (f.length >= 3) { polys.push(new ThreeBSP.Polygon(f)); } if (b.length >= 3) { return polys.push(new ThreeBSP.Polygon(b)); } }); }; Polygon.prototype.subdivide = function ( polygon, coplanar_front, coplanar_back, front, back ) { var poly, side, _i, _len, _ref, _results; _ref = this.tessellate(polygon); _results = []; for (_i = 0, _len = _ref.length; _i < _len; _i++) { poly = _ref[_i]; side = this.classifySide(poly); switch (side) { case FRONT: _results.push(front.push(poly)); break; case BACK: _results.push(back.push(poly)); break; case COPLANAR: if (this.normal.dot(poly.normal) > 0) { _results.push(coplanar_front.push(poly)); } else { _results.push(coplanar_back.push(poly)); } break; default: throw new Error( "BUG: Polygon of classification " + side + " in subdivision" ); } } return _results; }; return Polygon; })(); ThreeBSP.Node = (function () { Node.prototype.clone = function () { var node, _this = this; return returning((node = new ThreeBSP.Node()), function () { var p, _ref, _ref1, _ref2; node.divider = (_ref = _this.divider) != null ? _ref.clone() : void 0; node.polygons = function () { var _i, _len, _ref1, _results; _ref1 = this.polygons; _results = []; for (_i = 0, _len = _ref1.length; _i < _len; _i++) { p = _ref1[_i]; _results.push(p.clone()); } return _results; }.call(_this); node.front = (_ref1 = _this.front) != null ? _ref1.clone() : void 0; return (node.back = (_ref2 = _this.back) != null ? _ref2.clone() : void 0); }); }; function Node(polygons) { this.clipTo = __bind(this.clipTo, this); this.clipPolygons = __bind(this.clipPolygons, this); this.invert = __bind(this.invert, this); this.allPolygons = __bind(this.allPolygons, this); this.isConvex = __bind(this.isConvex, this); this.build = __bind(this.build, this); this.clone = __bind(this.clone, this); this.polygons = []; if (polygons != null && polygons.length) { this.build(polygons); } } Node.prototype.build = function (polygons) { var _this = this; return returning(this, function () { var poly, polys, side, sides, _i, _len, _results; sides = { front: [], back: [] }; .........完整代码请登录后点击上方下载按钮下载查看
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