gsap实现三维碎片化动画效果
代码语言:html
所属分类:三维
代码描述:gsap实现三维碎片化动画效果
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
canvas {
width: 100%;
height: 100vh;
display: block;
background: #000;
}
a {
position: fixed;
left: 0;
top: 0;
padding: 5vmin;
color: #eee;
}
</style>
</head>
<body translate="no">
<script type="text/javascript" src="http://repo.bfw.wiki/bfwrepo/js/gsap.3.3.1.js"></script>
<script type="module">
import * as $ from '//unpkg.com/three@0.117.1/build/three.module.js'
import { OrbitControls } from '//unpkg.com/three@0.117.1/examples/jsm/controls/OrbitControls.js'
import { EffectComposer } from '//unpkg.com/three@0.117.1/examples/jsm/postprocessing/EffectComposer.js'
import { RenderPass } from '//unpkg.com/three@0.117.1/examples/jsm/postprocessing/RenderPass.js'
import { UnrealBloomPass } from '//unpkg.com/three@0.117.1/examples/jsm/postprocessing/UnrealBloomPass.js'
// ----
// Boot
// ----
const renderer = new $.WebGLRenderer({ antialias: false });
const scene = new $.Scene();
const camera = new $.PerspectiveCamera(75, 2, .1, 1000);
const controls = new OrbitControls(camera, renderer.domElement);
const composer = new EffectComposer(renderer);
window.addEventListener('resize', () => {
const { clientWidth, clientHeight } = renderer.domElement;
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(clientWidth, clientHeight, false);
camera.aspect = clientWidth / clientHeight;
camera.updateProjectionMatrix();
composer.setPixelRatio(window.dev.........完整代码请登录后点击上方下载按钮下载查看
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