原生js实现费马canvas动画效果
代码语言:html
所属分类:动画
代码描述:原生js实现费马canvas动画效果
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <style> * { font-family: 'arial black', Helvetica, verdana, monospace, sans-serif; letter-spacing: 0.2rem; margin: 0; padding: 0; color: #FFF; overflow: hidden; } body { position: relative; } canvas#canvas { display: block; background: #000; } </style> </head> <body translate="no"> <canvas id="canvas">Canvas not supported.</canvas> <script > /* * File Name / fermat.js * Created Date / July 31, 2020 * Aurhor / Toshiya Marukubo * Twitter / https://twitter.com/toshiyamarukubo */ (function () { 'use strict'; window.addEventListener('load', function () { var canvas = document.getElementById('canvas'); if (!canvas || !canvas.getContext) { return false; } /******************** Random Number ********************/ function rand(min, max) { return Math.floor(Math.random() * (max - min + 1) + min); } /******************** Var ********************/ var ctx = canvas.getContext('2d'); var X = canvas.width = window.innerWidth; var Y = canvas.height = window.innerHeight; var mouseX = null; var mouseY = null; var shapes = []; var shapeNum = X; var angle = 137.5; var flg = true; if (X < 768) { shapeNum = Y; } /******************** Animation ********************/ window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame || function (cb) { setTimeout(cb, 17); }; /******************** Shape ********************/ function Shape(ctx, x, y, i) { this.ctx = ctx; this.init(x, y, i); } Shape.prototype.init = function (x, y, i) { this.x = x; this.y = y; this.r = 20 * i / 200; this.i = i; this.a = this.i / 3; this.rad = this.a * Math.PI / 180; this.random = Math.random(); }; Shape.prototype.draw = function () { var ctx = this.ctx; ctx.save(); ctx.globalAlpha = this.random; ctx.fillStyle = 'hsl(' + Math.sin(this.rad) * 360 + ', 80%, 60%)'; ctx.beginPath(); ctx.arc( Math.cos(angle * Math.PI / 180 * this.i) * this.i / 2 + X / 2, Math.sin(angle * Math.PI / 180 * this.i) * this.i / 2 + Y / 2, Math.sin(this.rad / 2) < 0 ? -Math.sin(this.rad / 2) * this.r : Math.sin(this.rad / 2) * this.r, 0, Math.PI * 2, false); ctx.fill(); ctx.restore().........完整代码请登录后点击上方下载按钮下载查看
网友评论0