原生js实现炫酷星光动画效果
代码语言:html
所属分类:粒子
代码描述:原生js实现炫酷星光动画效果
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <style> * { margin: 0; padding: 0; overflow: hidden; } canvas#canvas { display: block; background: #000; } </style> </head> <body translate="no"> <canvas id="canvas">Canvas not supported.</canvas> <script> /* * File Name / starlightEffect.js * Created Date / Aug 18, 2020 * Aurhor / Toshiya Marukubo * Twitter / https://twitter.com/toshiyamarukubo */ (function () { 'use strict'; window.addEventListener('load', function () { var canvas = document.getElementById('canvas'); if (!canvas || !canvas.getContext) { return false; } /******************** Random Number ********************/ function rand(min, max) { return Math.floor(Math.random() * (max - min + 1) + min); } /******************** Var ********************/ var ctx = canvas.getContext('2d'); var X = canvas.width = window.innerWidth; var Y = canvas.height = window.innerHeight; var mouseX = null; var mouseY = null; var pointX = X / 2; var pointY = 0; // spark var rad = Math.PI * 2 / 8; var sparks = []; var sparkNum = 500; var radius = 1; var time = 0; var color = 'hsl(' + Math.sin(time * Math.PI / 180) * 360 + ', 80%, 60%)'; /******************** Animation ********************/ window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame || function (cb) { setTimeout(cb, 17); }; /******************** Spark ********************/ function Spark(ctx, x, y, cl) { this.ctx = ctx; this.init(x, y, cl); } Spark.prototype.init = function (x, y, cl) { this.x = x; this.y = y; this.cl = cl; this.lw = 1; this.r = rand(5, 30); Math.random() < 0.8 ? this.l = rand(0, 50) : this.l = rand(100, 150); this.sl = this.l; this.ga = Math.random() * Math.random(); this.v = { x: Math.cos(rand(0, 360) * Math.PI / 180) * Math.random() * 2, y: Math.sin(rand(0, 360) * Math.PI / 180) * Math.random() * 2 }; }; Spark.prototype.draw = function () { var ctx = this.ctx; ctx.save(); ctx.lineWidth = this.lw; ctx.globalAlpha = this.ga; ctx.globalCompositeOperation = 'lighter'; ctx.strokeStyle = color; for (var i = 1; i < 9; i++) { ctx.beginPath(); ctx.moveTo(this.x, this.y); ctx.lineTo(Math.cos(rad * i) * this.r + this.x, Math.sin(rad * i) * this.r + this.y); ctx.stroke(); } ctx.restore(); }; Spark.prototype.updateParams = function (i) { // life this.l -= 1; if (this.l < 0) { this.cl++; this.init(pointX, pointY, this.cl); } }; Spark.prototype.updatePosition = function () { this.x += this.v.x; this.y += this.v.y; }; Spark.prototype.render = function (i) { this.updateParams(i); this.updatePosition(); this.draw(); }; for (var i = 0; i < sparkNum; i++) { var s = new Spark(ctx, pointX, pointY, 0); sparks.push(s); } /******************** Move ********************/ function firstMotion() { pointY += 2; } function secondMotion() { pointX = Math.cos(time) * radius + X / 2; pointY = Math.sin(time) * radius + Y / 2; radius += 1; } function thirdMotion() { pointX = Math.cos(time) * radius + X / 2; pointY = Math.sin(time) * radius + Y / 2; radius -= 1; } function fourthMotion() { pointX = Math.sin(time) * X / 2 + X / 2; pointY = Y / 2; } function fifthMotion() { pointY = Math.sin(time) * radius + Y / 2; pointX += 5; radius += 1; } function lastMotion() { for (var i = 0; i < sparks.length; i++) { sparks[i].x = rand(0, X).........完整代码请登录后点击上方下载按钮下载查看
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