three打造慌忙中行走的圆柱动画效果

代码语言:html

所属分类:三维

代码描述:three打造慌忙中行走的圆柱动画效果

代码标签: 中行 走的 圆柱 动画 效果

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">

<style>


body
{
   
display: grid;
   
height: 100vh;
}

canvas
{
   
width: 100%;
   
height: 100vh;
   
display: block;
   
cursor: -webkit-grab;
   
cursor: grab;
   
position: fixed;
   
top: 0;
   
left: 0;
}

a
{
   
position: relative;
   
z-index: 1;
   
width: -webkit-min-content;
   
width: -moz-min-content;
   
width: min-content;
   
padding: 5vmin;
   
font-family: 'Amatic SC', cursive;
   
font-size: 2em;
   
color: black;
}
</style>

</head>
<body translate="no">

<script src='https://cdnjs.cloudflare.com/ajax/libs/gsap/3.5.0/gsap.min.js'></script>
<script type="module">
import * as $ from '//unpkg.com/three@0.118.3/build/three.module.js';
import { OrbitControls } from '//unpkg.com/three@0.118.3/examples/jsm/controls/OrbitControls.js';
import { EffectComposer } from '//unpkg.com/three@0.118.3/examples/jsm/postprocessing/EffectComposer';
import { RenderPass } from '//unpkg.com/three@0.118.3/examples/jsm/postprocessing/RenderPass';
import { UnrealBloomPass } from '//unpkg.com/three@0.118.3/examples/jsm/postprocessing/UnrealBloomPass';

// ----
// Boot
// ----


const renderer = new $.WebGLRenderer({ antialias: true });
const scene = new $.Scene();
const camera = new $.PerspectiveCamera(120, 2, 0.1, 100);
const controls = new OrbitControls(camera, renderer.domElement);
const composer = new EffectComposer(renderer);
const res = new $.Vector2();
window.addEventListener('resize', () => {
  const { clientWidth, clientHeight } = renderer.domElement;
  renderer.setPixelRatio(window.devicePixelRatio);
  renderer.setSize(clientWidth, clientHeight, false);
  camera.aspect = clientWidth / clientHeight;
  camera.updateProjectionMatrix();
  composer.setPixelRatio(window.devicePixelRatio);
  composer.setSize(clientWidth, clientHeight);
  renderer.getDrawingBufferSize(res);
});
document.body.prepend(renderer.domElement);
window.dispatchEvent(new Event('resize'));
renderer.setAnimationLoop(t => {
  composer.render();
  controls.update();
});

// ----
// Main
// ----

scene.background = new $.Color().setHSL(0, 0, 0.5);
camera.position.set(7, 5, 7);
controls.autoRotate = true;
renderer.shadowMap.enabled = true;

const light = new $.Dir.........完整代码请登录后点击上方下载按钮下载查看

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