three打造慌忙中行走的圆柱动画效果
代码语言:html
所属分类:三维
代码描述:three打造慌忙中行走的圆柱动画效果
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <style> body { display: grid; height: 100vh; } canvas { width: 100%; height: 100vh; display: block; cursor: -webkit-grab; cursor: grab; position: fixed; top: 0; left: 0; } a { position: relative; z-index: 1; width: -webkit-min-content; width: -moz-min-content; width: min-content; padding: 5vmin; font-family: 'Amatic SC', cursive; font-size: 2em; color: black; } </style> </head> <body translate="no"> <script src='https://cdnjs.cloudflare.com/ajax/libs/gsap/3.5.0/gsap.min.js'></script> <script type="module"> import * as $ from '//unpkg.com/three@0.118.3/build/three.module.js'; import { OrbitControls } from '//unpkg.com/three@0.118.3/examples/jsm/controls/OrbitControls.js'; import { EffectComposer } from '//unpkg.com/three@0.118.3/examples/jsm/postprocessing/EffectComposer'; import { RenderPass } from '//unpkg.com/three@0.118.3/examples/jsm/postprocessing/RenderPass'; import { UnrealBloomPass } from '//unpkg.com/three@0.118.3/examples/jsm/postprocessing/UnrealBloomPass'; // ---- // Boot // ---- const renderer = new $.WebGLRenderer({ antialias: true }); const scene = new $.Scene(); const camera = new $.PerspectiveCamera(120, 2, 0.1, 100); const controls = new OrbitControls(camera, renderer.domElement); const composer = new EffectComposer(renderer); const res = new $.Vector2(); window.addEventListener('resize', () => { const { clientWidth, clientHeight } = renderer.domElement; renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(clientWidth, clientHeight, false); camera.aspect = clientWidth / clientHeight; camera.updateProjectionMatrix(); composer.setPixelRatio(window.devicePixelRatio); composer.setSize(clientWidth, clientHeight); renderer.getDrawingBufferSize(res); }); document.body.prepend(renderer.domElement); window.dispatchEvent(new Event('resize')); renderer.setAnimationLoop(t => { composer.render(); controls.update(); }); // ---- // Main // ---- scene.background = new $.Color().setHSL(0, 0, 0.5); camera.position.set(7, 5, 7); controls.autoRotate = true; renderer.shadowMap.enabled = true; const light = new $.Dir.........完整代码请登录后点击上方下载按钮下载查看
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