three打造慌忙中行走的圆柱动画效果
代码语言:html
所属分类:三维
代码描述:three打造慌忙中行走的圆柱动画效果
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
body {
display: grid;
height: 100vh;
}
canvas {
width: 100%;
height: 100vh;
display: block;
cursor: -webkit-grab;
cursor: grab;
position: fixed;
top: 0;
left: 0;
}
a {
position: relative;
z-index: 1;
width: -webkit-min-content;
width: -moz-min-content;
width: min-content;
padding: 5vmin;
font-family: 'Amatic SC', cursive;
font-size: 2em;
color: black;
}
</style>
</head>
<body translate="no">
<script src='https://cdnjs.cloudflare.com/ajax/libs/gsap/3.5.0/gsap.min.js'></script>
<script type="module">
import * as $ from '//unpkg.com/three@0.118.3/build/three.module.js';
import { OrbitControls } from '//unpkg.com/three@0.118.3/examples/jsm/controls/OrbitControls.js';
import { EffectComposer } from '//unpkg.com/three@0.118.3/examples/jsm/postprocessing/EffectComposer';
import { RenderPass } from '//unpkg.com/three@0.118.3/examples/jsm/postprocessing/RenderPass';
import { UnrealBloomPass } from '//unpkg.com/three@0.118.3/examples/jsm/postprocessing/UnrealBloomPass';
// ----
// Boot
// ----
const renderer = new $.WebGLRenderer({ antialias: true });
const scene = new $.Scene();
const camera = new $.PerspectiveCamera(120, 2, 0.1, 100);
const controls = new OrbitControls(camera, renderer.domElement);
const composer = new EffectComposer(renderer);
const res = new $.Vector2();
window.addEventListener('resize', () => {
const { clientWidth, clientHeight } = renderer.domElement;
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(clientWidth, clientHeight, false);
camera.aspect = clientWidth / clientHeight;
camera.updateProjectionMatrix();
composer.setPixelRatio(window.devicePixelRatio);
composer.setSize(clientWidth, clientHeight);
renderer.getDrawingBufferSize(res);
});
document.body.prepend(renderer.domElement);
window.dispatchEvent(new Event('resize'));
renderer.setAnimationLoop(t => {
composer.render();
controls.update();
});
// ----
// Main
// ----
scene.background = new $.Color().setHSL(0, 0, 0.5);
camera.position.set(7, 5, 7);
controls.autoRotate = true;
renderer.shadowMap.enabled = true;
const light = new $.Dir.........完整代码请登录后点击上方下载按钮下载查看
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