原生js实现万圣节快乐动画效果代码
代码语言:html
所属分类:动画
代码描述:原生js实现万圣节快乐动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> * { margin: 0; padding: 0; } html, body { overflow: hidden; } body { position: relative; background: #1a2a6c; background: -webkit-linear-gradient(to top, #fdbb2d, #b21f1f, #1a2a6c); background: linear-gradient(to top, #fdbb2d, #b21f1f, #1a2a6c); } </style> </head> <body translate="no" > <script > /* * File Name / halloween.js * Created Date / Oct 13, 2020 * Aurhor / Toshiya Marukubo * Twitter / https://twitter.com/toshiyamarukubo */ /* Common Tool. */ class Tool { // random number. static randomNumber(min, max) { return Math.floor(Math.random() * (max - min + 1) + min); } // random color rgb. static randomColorRGB() { return ( "rgb(" + this.randomNumber(0, 255) + ", " + this.randomNumber(0, 255) + ", " + this.randomNumber(0, 255) + ")"); } // random color hsl. static randomColorHSL(saturation, lightness) { return ( "hsl(" + this.randomNumber(0, 360) + ", " + saturation + "%, " + lightness + "%)"); } // gradient color. static gradientColor(ctx, cr, cg, cb, ca, x, y, r) { const col = cr + "," + cg + "," + cb; const g = ctx.createRadialGradient(x, y, 0, x, y, r); g.addColorStop(0, "rgba(" + col + ", " + ca * 1 + ")"); g.addColorStop(0.5, "rgba(" + col + ", " + ca * 0.5 + ")"); g.addColorStop(1, "rgba(" + col + ", " + ca * 0 + ")"); return g; }} /* When want to use angle. */ class Angle { constructor(angle) { this.a = angle; this.rad = this.a * Math.PI / 180; } incDec(num) { this.a += num; this.rad = this.a * Math.PI / 180; return this.rad; }} /* When want to use controller. */ class Controller { constructor(id) { this.id = document.getElementById(id); } getVal() { return this.id.value; }} /* When want to use time. */ class Time { constructor(time) { this.startTime = time; this.lastTime; this.elapsedTime; } getElapsedTime() { this.lastTime = Date.now(); this.elapsedTime = (this.startTime - this.lastTime) * -1; return this.elapsedTime; }} let canvas; class Canvas { constructor(bool) { // create canvas. this.canvas = document.createElement("canvas"); // if on screen. if (bool === true) { this.canvas.style.display = 'block'; this.canvas.style.top = 0; this.canvas.style.left = 0; document.getElementsByTagName("body")[0].appendChild(this.canvas); } this.ctx = this.canvas.getContext("2d"); this.width = this.canvas.width = window.innerWidth; this.height = this.canvas.height = window.innerHeight; this.standard = this.width > this.height ? this.width : this.height * 1.5; // mouse infomation. this.mouseX = this.width / 2; this.mouseY = this.height / 10; this.mouseZ = null; // ground this.ground; this.groundHeight = 100; // grave this.graves = []; this.graveSize = this.standard / 50; this.graveDist = 10; this.graveTime = null; this.graveBehavior = 1; // pumpkin this.pumpkin; this.pumpkinSize = this.standard / 9; this.pumpkinTime = null; this.pumpkinBehavior = 1; // text this.text; this.sentence = this.width > this.height ? 'HAPPY HALLOWEEN' : 'HALLOWEEN'; this.textSize = this.standard / 4; this.fontSize = this.standard / 25; this.textTime = null; this.textBehavior = null; // house this.houses = []; this.houseSize = this.standard / 10; this.houseNum = 3; this.houseTime = null; this.houseBehavior = null; // spider this.spiders = []; this.spiderSize = this.standard / 80; this.spiderNum = 3; this.spiderTime = null; this.spiderBehavior = null; // shooting star this.pointX = this.width + 100; this.pointY = Tool.randomNumber(0, this.height / 10); this.starNum = 300; this.stars = []; this.starBehavior = null; .........完整代码请登录后点击上方下载按钮下载查看
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