原生js实现立体粒子三维拖拽旋转效果代码
代码语言:html
所属分类:粒子
代码描述:原生js实现立体粒子三维拖拽旋转效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> html { height: 100%; background-image: radial-gradient(ellipse farthest-corner at center top, #000d4d 0%, #000105 100%); cursor: move; } body { width: 100%; margin: 0; overflow: hidden; } </style> </head> <body> <canvas id="canv"></canvas> <script > var num = 200; var w = window.innerWidth; var h = window.innerHeight; var max = 100; var _x = 0; var _y = 0; var _z = 150; var dtr = function (d) { return d * Math.PI / 180; }; var rnd = function () { return Math.sin(Math.floor(Math.random() * 360) * Math.PI / 180); }; var dist = function (p1, p2, p3) { return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2) + Math.pow(p2.z - p1.z, 2)); }; var cam = { obj: { x: _x, y: _y, z: _z }, dest: { x: 0, y: 0, z: 1 }, dist: { x: 0, y: 0, z: 200 }, ang: { cplane: 0, splane: 0, ctheta: 0, stheta: 0 }, zoom: 1, disp: { x: w / 2, y: h / 2, z: 0 }, upd: function () { cam.dist.x = cam.dest.x - cam.obj.x; cam.dist.y = cam.dest.y - cam.obj.y; cam.dist.z = cam.dest.z - cam.obj.z; cam.ang.cplane = -cam.dist.z / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z); cam.ang.splane = cam.dist.x / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z); cam.ang.ctheta = Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z) / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.y * cam.dist.y + cam.dist.z * cam.dist.z); cam.ang.stheta = -cam.dist.y / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.y * cam.dist.y + cam.dist.z * cam.dist.z); } }; var trans = { parts: { sz: function (p, sz) { return { x: p.x * sz.x, y: p.y * sz.y, z: p.z * sz.z }; }, rot: { x: function (p, rot) { return { x: p.x, y: p.y * Math.cos(dtr(rot.x)) - p.z * Math.sin(dtr(rot.x)), z: p.y * Math.sin(dtr(rot.x)) + p.z * Math.cos(dtr(rot.x)) }; }, y: function (p, rot) { return { x: p.x * Math.cos(dtr(rot.y)) + p.z * Math.sin(dtr(rot.y)), y: p.y, z: -p.x * Math.sin(dtr(rot.y)) + p.z * Math.cos(dtr(rot.y)) }; }, z: function (p, rot) { return { x: p.x * Math.cos(dtr(rot.z)) - p.y * Math.sin(dtr(rot.z)), y: p.x * Math.sin(dtr(rot.z)) + p.y * Math.cos(dtr(rot.z)), z: p.z }; } }, pos: function (p, pos) { return { x: p.x + pos.x, y: p.y + pos.y, z: p.z + pos.z }; } }, pov: { plane: function (p) { return { x: p.x * cam.ang.cplane + p.z * cam.ang.splane, y: p.y, z: p.x * -cam.ang.splane + p.z * cam.ang.cplane }; }, theta: function (p) { return { x: p.x, y: p.y * cam.ang.ctheta - p.z * cam.ang.stheta, z: p.y * cam.ang.stheta + p.z * cam.ang.ctheta }; }, set: function (p) { return { x: p.x - cam.obj.x, y: p.y - cam.obj.y, z: p.z - cam.obj.z }; } }, persp: function (p) { return { x: p.x * cam.dist.z / p.z * cam.zoom, y: p.y * cam.dist.z / p.z * cam.zoom, z: p.z * cam.zoom, p: cam.dist.z / p.z }; }, disp: function (p, disp) { return { x: p.x + disp.x, y: -p.y + disp.y, z: p.z + disp.z, p: p.p }; }, steps: function (_obj_, sz, rot, pos, disp) { var _args = trans.parts.sz(_obj_, sz); _args = trans.parts.rot.x(_args, rot); _args = trans.parts.rot.y(_args, rot); _args = trans.parts.rot.z(_args, rot); _args = trans.parts.pos(_args, pos); _args = trans.pov.plane(_args); _args = trans.pov.theta(_args); _args = trans.pov.set(_args); _args = trans.persp(_args); _args = trans.disp(_args, disp); return _args; } }; (function () { "use strict"; var threeD = function (param) { this.transIn = {}; this.transOut = {}; this.transIn.vtx = param.vtx; this.transIn.sz = param.sz; this.transIn.rot = param.rot; this.transIn.pos = param.pos; }; threeD.prototype.vupd = function () { this.transOut = trans.steps( this.transIn.vtx, this.transIn.sz, this.transIn.rot, this.transIn.pos, cam.disp); }; var Build = fu.........完整代码请登录后点击上方下载按钮下载查看
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