canvas绚丽布料背景效果代码
代码语言:html
所属分类:背景
代码描述:canvas绚丽布料背景效果代码,点击更换不同的风格与颜色
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif; background-color: #000; margin:0; padding:0; border-width:0; cursor: pointer; } </style> </head> <body> <!-- Click for new drawing --> <script > "use strict"; window.addEventListener("load", function () { const SPEED_ANIM = 5; let canv, ctx; // canvas and context let maxx, maxy; // canvas dimensions // for animation let events; // shortcuts for Math. const mrandom = Math.random; const mfloor = Math.floor; const mround = Math.round; const mceil = Math.ceil; const mabs = Math.abs; const mmin = Math.min; const mmax = Math.max; const mPI = Math.PI; const mPIS2 = Math.PI / 2; const mPIS3 = Math.PI / 3; const m2PI = Math.PI * 2; const m2PIS3 = Math.PI * 2 / 3; const msin = Math.sin; const mcos = Math.cos; const matan2 = Math.atan2; const mhypot = Math.hypot; const msqrt = Math.sqrt; const rac3 = msqrt(3); const rac3s2 = rac3 / 2; //------------------------------------------------------------------------ function alea(mini, maxi) { // random number in given range if (typeof maxi == 'undefined') return mini * mrandom(); // range 0..mini return mini + mrandom() * (maxi - mini); // range mini..maxi } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function intAlea(mini, maxi) { // random integer in given range (mini..maxi - 1 or 0..mini - 1) // if (typeof maxi == 'undefined') return mfloor(mini * mrandom()); // range 0..mini - 1 return mini + mfloor(mrandom() * (maxi - mini)); // range mini .. maxi - 1 } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function Noise1DOneShot(period, min = 0, max = 1, random) { /* returns a 1D single-shot noise generator. the (optional) random function must return a value between 0 and 1 the returned function has no parameter, and will return a new number every tiime it is called. If the random function provides reproductible values (and is not used elsewhere), this one will return reproductible values too. period should be > 1. The bigger period is, the smoother output noise is */ random = random || Math.random; let currx = random(); // start with random offset let y0 = min + (max - min) * random(); // 'previous' value let y1 = min + (max - min) * random(); // 'next' value let dx = 1 / period; return function () { currx += dx; if (currx > 1) { currx -= 1; y0 = y1; y1 = min + (max - min) * random(); } let z = (3 - 2 * currx) * currx * currx; return z * y1 + (1 - z) * y0; }; } // Noise1DOneShot //------------------------------------------------------------------------ function drawBezierArc(p0, p1, p2, p3) { // draws a Bezier quadratic curve between p1 and p2 // tangent at point p1 is paralel to p0-p2 // tangent at point p2 is paralel to p1-p3 let dx, dy, lngth, ltg, lctrl; let x1c, y1c; // coordinates of 1st control point let x2c, y2c; // coordinates of 2nd control point const coeffDir = 0.3; // coefficient for distance of control points lngth = mhypot(p2[0] - p1[0], p2[1] - p1[1]); lctrl = lngth * coeffDir; // 1st control point dx = p2[0] - p0[0]; dy = p2[1] - p0[1]; ltg = mhypot(dx, dy); x1c = p1[0] + lctrl * dx / ltg; y1c = p1[1] + lctrl * dy / ltg; // 2nd control point dx = p1[0] - p3[0]; dy = p1[1] - p3[1]; ltg = mhypot(dx, dy); x2c = p2[0] + lctrl * dx / ltg; y2c = p2[1] + lctrl * dy / ltg; ctx.bezierCurveTo(x1c, y1c, x2c, y2c, p2[0], p2[1]); } // function drawBezierArc //------------------------------------------------------------------------ function Blob(xc, yc, radiusMax, nbSteps, lineWidth, hue) { this.xc = xc; this.yc = yc; this.radiusMax = radiusMax; this.nbSteps = nbSteps; this.lineWidth = lineWidth; let nbPts = this.nbPts = intAlea(4, 10); this.th0 = alea(m2PI); // global direction offset /* create points around center points are given by direction (relative to th0) and radius radius here is relative to radius given at draw time. */ let deltadir = m2PI / nbPts; // average angle.........完整代码请登录后点击上方下载按钮下载查看
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