canvas绚丽布料背景效果代码
代码语言:html
所属分类:背景
代码描述:canvas绚丽布料背景效果代码,点击更换不同的风格与颜色
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body {
font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif;
background-color: #000;
margin:0;
padding:0;
border-width:0;
cursor: pointer;
}
</style>
</head>
<body>
<!--
Click for new drawing
-->
<script >
"use strict";
window.addEventListener("load", function () {
const SPEED_ANIM = 5;
let canv, ctx; // canvas and context
let maxx, maxy; // canvas dimensions
// for animation
let events;
// shortcuts for Math.
const mrandom = Math.random;
const mfloor = Math.floor;
const mround = Math.round;
const mceil = Math.ceil;
const mabs = Math.abs;
const mmin = Math.min;
const mmax = Math.max;
const mPI = Math.PI;
const mPIS2 = Math.PI / 2;
const mPIS3 = Math.PI / 3;
const m2PI = Math.PI * 2;
const m2PIS3 = Math.PI * 2 / 3;
const msin = Math.sin;
const mcos = Math.cos;
const matan2 = Math.atan2;
const mhypot = Math.hypot;
const msqrt = Math.sqrt;
const rac3 = msqrt(3);
const rac3s2 = rac3 / 2;
//------------------------------------------------------------------------
function alea(mini, maxi) {
// random number in given range
if (typeof maxi == 'undefined') return mini * mrandom(); // range 0..mini
return mini + mrandom() * (maxi - mini); // range mini..maxi
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function intAlea(mini, maxi) {
// random integer in given range (mini..maxi - 1 or 0..mini - 1)
//
if (typeof maxi == 'undefined') return mfloor(mini * mrandom()); // range 0..mini - 1
return mini + mfloor(mrandom() * (maxi - mini)); // range mini .. maxi - 1
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function Noise1DOneShot(period, min = 0, max = 1, random) {
/* returns a 1D single-shot noise generator.
the (optional) random function must return a value between 0 and 1
the returned function has no parameter, and will return a new number every tiime it is called.
If the random function provides reproductible values (and is not used elsewhere), this
one will return reproductible values too.
period should be > 1. The bigger period is, the smoother output noise is
*/
random = random || Math.random;
let currx = random(); // start with random offset
let y0 = min + (max - min) * random(); // 'previous' value
let y1 = min + (max - min) * random(); // 'next' value
let dx = 1 / period;
return function () {
currx += dx;
if (currx > 1) {
currx -= 1;
y0 = y1;
y1 = min + (max - min) * random();
}
let z = (3 - 2 * currx) * currx * currx;
return z * y1 + (1 -.........完整代码请登录后点击上方下载按钮下载查看
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