three实现一个三维堆积木小游戏效果代码
代码语言:html
所属分类:游戏
代码描述:three实现一个三维堆积木小游戏效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<html>
<head>
<meta name="viewport" content="width=device-width,user-scalable=no">
<style>
@import url("https://fonts.googleapis.com/css?family=Comfortaa");
html, body {
margin: 0;
overflow: hidden;
height: 100%;
width: 100%;
position: relative;
font-family: "Comfortaa", cursive;
}
#container {
width: 100%;
height: 100%;
}
#container #score {
position: absolute;
top: 20px;
width: 100%;
text-align: center;
font-size: 10vh;
transition: transform 0.5s ease;
color: #333344;
transform: translatey(-200px) scale(1);
}
#container #game {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
}
#container .game-over {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 85%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
#container .game-over * {
transition: opacity 0.5s ease, transform 0.5s ease;
opacity: 0;
transform: translatey(-50px);
color: #333344;
}
#container .game-over h2 {
margin: 0;
padding: 0;
font-size: 40px;
}
#container .game-ready {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-around;
}
#container .game-ready #start-button {
transition: opacity 0.5s ease, transform 0.5s ease;
opacity: 0;
transform: translatey(-50px);
border: 3px solid #333344;
padding: 10px 20px;
background-color: transparent;
color: #333344;
font-size: 30px;
}
#container #instructions {
position: absolute;
width: 100%;
top: 16vh;
left: 0;
text-align: center;
transition: opacity 0.5s ease, transform 0.5s ease;
opacity: 0;
}
#container #instructions.hide {
opacity: 0 !important;
}
#container.playing #score, #container.resetting #score {
transform: translatey(0px) scale(1);
}
#container.playing #instructions {
opacity: 1;
}
#container.ready .game-ready #start-button {
opacity: 1;
transform: translatey(0);
}
#container.ended #score {
transform: translatey(6vh) scale(1.5);
}
#container.ended .game-over * {
opacity: 1;
transform: translatey(0);
}
#container.ended .game-over p {
transition-delay: 0.3s;
}
</style>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.84.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/TweenMax.min.js"></script>
</head>
<body>
<div id="container">
<div id="game"></div>
<div id="score">
0
</div>
<div id="instructions">
单击鼠标(或按下空格键)放置方块
</div>
<div class="game-over">
<h2>Game Over</h2>
<p>
You did great, you're the best.
</p>
<p>
Click or spacebar to start again
</p>
</div>
<div class="game-ready">
<div id="start-button">
Start
</div>
<div></div>
</div>
</div>
<script>
"use strict";
console.clear();
class Stage {
constructor() {
// container
this.render = function () {
this.renderer.render(this.scene, this.camera);
};
this.add = function (elem) {
this.scene.add(elem);
};
this.remove = function (elem) {
this.scene.remove(elem);
};
this.container = document.getElementById('game');
// renderer
this.renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: false
});
this.renderer.setSize(window.innerWidth, window.innerHeight);
this.renderer.setClearColor('#2ab4ff', 1);
this.container.appendChild(this.renderer.domElement);
// scene
this.scene = new THREE.Scene();
// camera
let aspect = window.innerWidth / window.innerHeight;
let d = 20;
this.camera = new THREE.OrthographicCamera(-d * aspect, d * aspect, d, -d, -100, 1000);
this.camera.position.x = 2;
this.camera.position.y = 2;
this.camera.position.z = 2;
this.camera.lookAt(new THREE.Vector3(0, 0, 0));
//light
this.light = new THREE.DirectionalLight(0xffffff, 0.5);
this.light.position.set(0, 499, 0);
this.scene.add(this.light);
this.softLight = new THREE.AmbientLight(0xffffff, 0.4);
this.scene.add(this.softLight);
window.addEventListener('resize', () => this.onResize());
this.onResize();
}
setCamera(y, speed = 0.3) {
TweenLite.to(this.camera.position, speed, {
y: y + 4, ease: Power1.easeInOut
});
TweenLite.to(this.camera.lookAt, speed, {
y: y, ease: Power1.easeInOut
});
}
onResize() {
let viewSize = 30;
this.renderer.setSize(window.innerWidth, window.innerHeight);
this.camera.left = window.innerWidth / -viewSize;
this.camera.right = window.innerWidth / viewSize;
this.camera.top = window.innerHeight / viewSize;
this.camera.bottom = window.innerHeight / -viewSize;
this.camera.updateProjectionMatrix();
}
}
class Block {
constructor(block) {
.........完整代码请登录后点击上方下载按钮下载查看
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