js实现canvas各式曲线动画效果代码
代码语言:html
所属分类:动画
代码描述:js实现canvas各式曲线动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif; background-color: #000; margin:0; padding:0; border-width:0; cursor: pointer; } </style> </head> <body> <script > "use strict"; window.addEventListener("load", function () { let nbDots, symm; let canv, ctx; // canvas and context let maxx, maxy; // canvas dimensions let xc, yc, lRef, lWidth; let tbSin, tbCos; // for animation let events; // shortcuts for Math. const mrandom = Math.random; const mfloor = Math.floor; const mround = Math.round; const mceil = Math.ceil; const mabs = Math.abs; const mmin = Math.min; const mmax = Math.max; const mPI = Math.PI; const mPIS2 = Math.PI / 2; const mPIS3 = Math.PI / 3; const m2PI = Math.PI * 2; const m2PIS3 = Math.PI * 2 / 3; const msin = Math.sin; const mcos = Math.cos; const matan2 = Math.atan2; const mhypot = Math.hypot; const msqrt = Math.sqrt; const rac3 = msqrt(3); const rac3s2 = rac3 / 2; //----------------------------------------------------------------------------- /* ============================================================================ This is based upon Johannes Baagoe's carefully designed and efficient hash function for use with JavaScript. It has a proven "avalanche" effect such that every bit of the input affects every bit of the output 50% of the time, which is good. See: http://baagoe.com/en/RandomMusings/hash/avalanche.xhtml ============================================================================ */ /* This function returns a hash function depending on a seed. if no seed is provided (or a falsy value), Math.random() is used. The returned function always returns the same number in the range [0..1[ for the same value of the argument. This argument may be a String or a Number or anything else which can be 'toStringed' Two returned functions obtained with two equal seeds are equivalent. */ function hashFunction(seed) { let n0 = 0xefc8249d; let n = n0; mash(seed || Math.random()); // pre-compute n for seed n0 = n; // function mash(data) { data = data.toString() + 'U'; n = n0; for (let i = 0; i < data.length; i++) { n += data.charCodeAt(i); var h = 0.02519603282416938 * n; n = h >>> 0; h -= n; h *= n; n = h >>> 0; h -= n; n += h * 0x100000000; // 2^32 } // for return (n >>> 0) * 2.3283064365386963e-10; // 2^-32 } // mash return mash; } // hashFunction(seed) //------------------------------------------------------------------------ function alea(mini, maxi) { // random number in given range if (typeof maxi == 'undefined') return mini * mrandom(); // range 0..mini return mini + mrandom() * (maxi - mini); // range mini..maxi } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function intAlea(mini, maxi) { // random integer in given range (mini..maxi - 1 or 0..mini - 1) // if (typeof maxi == 'undefined') return mfloor(mini * mrandom()); // range 0..mini - 1 return mini + mfloor(mrandom() * (maxi - mini)); // range mini .. maxi - 1 } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function Noise1D(period, min = 0, max = 1, hash) { /* returns a 1D noise function. the (mandatory) hash function must return a value between 0 and 1. The hash function will be called with an integer number for a parameter. the returned function takes one parameter, and will always return the same value if called with the same parameter period should be > 1. The bigger period is, the smoother the output noise is suggestion : the hash parameter could be a function returned from a call to hashFunction above */ let currx, y0, y1; // cached valued, to reduce number of calls to 'hash' let phase = hash(0); // to shift the phase of different generators between each other; return function (x) { let xx = x / period + phase; let intx = mfloor(xx); if (intx - 1 === currx) {// next integer interval ++currx; y0 = y1; y1 = min + (max - min) * hash(currx + 1); } else if (intx !== currx) {// unrelated interval currx = intx; y0 = min + (max - min) * hash(currx); y1 = min + (max - min) * hash(currx + 1); } let frac = xx - currx; let z = (3 - 2 * frac) * frac * frac; return z * y1 + (1 - z) * y0; }; } // Noise1D //------------------------------------------------------------------------ function Blob() { this.fxs = new Array(nbDots).fill(0).map(() => Noise1D(alea(15000, 30000), -1, 1, hashFunction())); this.fys = new Array(nbDots).fill(0).map(() => Noise1D(alea(15000, 30000), -1, 1, hashFunction())); this.hue = intAlea(360); this.dHue = Noise1D(alea(7000, 90000), -0.1, 0.1, hashFunction()); } // Blob Blob.prototype.actu = function (t) { let dir, rad; let k0, k1, k2, k3; let x, y; this.nbDirs = nbDots * symm; this.points = []; let max = 0; for (let k = 0; k < nbDots; ++k) { x = this.fxs[k](t); y = this.fys[k](t); max = mmax(max, mhypot(x, y)); this.points[k] = [x, y]; } // for k max = mmax(max, 0.001); // .........完整代码请登录后点击上方下载按钮下载查看
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