three打造一个三维3d多彩水晶球效果代码
代码语言:html
所属分类:三维
代码描述:three打造一个三维3d多彩水晶球效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> html,body{ margin: 0px; padding: 0px; overflow: hidden; } #info{ position: absolute; top: 0px; left: 0px; background: rgba(80,80,80,0.7); color: #fff; padding: 8px; font-weight: 600; font-size: 16px; border: 2px solid #fff; border-radius: 10px; margin: 10px; text-align: center; } #info:hover{ cursor: default; } </style> </head> <body> <div id="info"> Double-Click inside the Canvas to Re-Generate<br> <hr> Drag and Scroll around to move Camera </div> <div id="container"></div> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.72.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/TrackballControls.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OBJLoader.min.js"></script> <script > var container, stats, camera, controls, scene, renderer, cross; cols = [ [0x00bfff, 0x444444, 0xffffff, 0x00ffe9], [0xf4ce42, 0xffec1c, 0x84ff2b, 0x2affc6], [0xc4316e, 0x7c025a, 0xa40ace, 0x6d26c9], [0xff2e00, 0xe56b00, 0xffae00, 0x2d1000], [0xf2999b, 0xd54d87, 0x7b2a95, 0x461865], [0xc5e2f6, 0x86e7e1, 0xfcb5bb, 0xfac6ff], [0xF44336, 0x1E88E5, 0xFDD835, 0xffffff] ]; specs = [ [0x94e2fc, 0x666666, 0xffffff, 0xa3fff7], [0xf9e69f, 0xfcf6b3, 0xd1fcb2, 0xb5ffeb], [0xc6658d, 0xaf3f90, 0xbe5fd8, 0xbf8eff], [0xff9077, 0xf7a45b, 0xffcc60, 0x2d211b], [0xffbfc0, 0xce7da0, 0xb780c9, 0x755689], [0xdeeef9, 0xaef2ee, 0xf7c5ca, 0xf6d4f9], [0xF44336, 0x1E88E5, 0xFDD835, 0xffffff] ]; alpha = [ [0.8, 1.0, 0.3, 0.7], [0.5, 0.4, 0.6, 0.7], [0.4, 0.6, 0.8, 0.9], [0.8, 0.7, 0.4, 1.0], [0.4, 0.6, 0.8, 1.0], [0.7, 0.5, 0.6, 0.7], [0.6, 0.6, 0.6, 0.4] ]; count = 200; offmax = 50; offmin = -50; xWi = 10; nWi = 2; xLe = 10; nLe = 2; colRow = 0; init(); animate(); function init() { camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.z = 350; controls = new THREE.TrackballControls(camera); controls.rotateSpeed = 2.0; controls.zoomSpeed = 1.2; controls.panSpeed = 0.8; controls.noPan = true; controls.staticMoving = false; controls.dynamicDampingFactor = 0.2; controls.keys = [65, 83, 68]; controls.addEventListener("change", render); scene = new THREE.Scene(); scene.fog = new THREE.FogExp2(0x000000, 0.002); draw(); renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setClearColor(scene.fog.color); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(window.innerWidth, window.innerHeight); container = document.getElementById("container"); container.appendChild(renderer.domElement); window.addEventListener("resize", onWindowResize, false); render(); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); controls.handleResize(); render(); } function animate() { requestAnimationFrame(animate); controls.update(); } function render() { renderer.render(scene, camera); } function ran(max, min) { return Math.random() * (max - min + 1) + min; } funct.........完整代码请登录后点击上方下载按钮下载查看
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