three实现一个360全景中的三维赛车MP4/5效果代码

代码语言:html

所属分类:三维

代码描述:three实现一个360全景中的三维赛车MP4/5效果代码

代码标签: 360 全景 中的 三维 赛车 MP4 / 5 效果

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>

  <meta charset="UTF-8">

  
  
  
  
<style>
body {
  margin: 0;
}

canvas {
  width: 100%;
  height: 100%;
}

button {
  background: white;
  color: black;
  border: 1px solid black;
  padding: 0.5em 1em;
  position: absolute;
  top: 1em;
  left: 1em;
  cursor: pointer;
}
</style>



</head>

<body >
  <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.126.js"></script>
  <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/GLTFLoader.js"></script>
  <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.126.js"></script>

      <script>


class Scene {
  constructor(sketch, settings) {
    this.sketch = sketch;
    this.settings = { ...settings };

    this.scene = new THREE.Scene();
    this.scene.background = new THREE.Color(0xffffff);
    // this.scene.fog = new THREE.FogExp2(0x222277, 0.2);
    return this.scene;
  }}

class Renderer {
  constructor(sketch, settings) {
    this.sketch = sketch;
    this.settings = { ...settings };
    this.renderer = new THREE.WebGLRenderer({ antialias: true });
    this.renderer.setSize(this.sketch.sizes.width, this.sketch.sizes.height);
    this.renderer.setPixelRatio(Math.min(2, window.devicePixelRatio));
    this.renderer.shadowMap.enabled = true;
    th.........完整代码请登录后点击上方下载按钮下载查看

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