laro实现三维粒子聚集成文字动画效果代码
代码语言:html
所属分类:粒子
代码描述:laro实现三维粒子聚集成文字动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!doctype html> <html class="translated-ltr"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title></title> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/jquery.1.11.min.js"></script> <style> html {overflow:hidden} body {position: absolute; margin:0; padding:0;width:100%; height:100%; background: #fefbe8} canvas {display:block} </style> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/laro.fsm.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/JCanvas.0.1.js"></script> </head> <body> <canvas id="canvas" width="100%" height="100%"></canvas> <img id="youtext" style="display:none" crossorigin="anonymous" src="//repo.bfw.wiki/bfwrepo/images/app/youtext.png" /> <img id="designIco" style="display:none" crossorigin="anonymous" src="//repo.bfw.wiki/bfwrepo/images/app/designIco.png" /> <img id="h5ico" style="display:none" crossorigin="anonymous" src="//repo.bfw.wiki/bfwrepo/images/app/h5ico.png" /> <img id="cs3" style="display:none" crossorigin="anonymous" src="//repo.bfw.wiki/bfwrepo/images/app/cs3.png" /> <script > Laro.register('JxHome', function (La) { var pkg = this; var bugBalls; this.initStage = function () { var canvas = document.getElementById('canvas'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; this.canvas = canvas; this.stage = new CVS.$stage(canvas); this.ctx = this.stage.ctx; this.vpx = canvas.width/2; this.vpy = canvas.height/2; this.normalN = 100; this.normalBalls = []; this.angleX = 0.001; this.angleY = 0.001; this.zstep = 1; this.zflag = 1; } this.range = function (a, b) { return Math.floor(Math.random()*(b-a) + a); } this.tween = function (ball, t) { if (!ball.end) { var _x = ball.xpos, _y = ball.ypos, _z = ball.zpos; var _t = (+new Date) - ball.startAnimTime; ball.xpos = ball.f_xpos + (ball.t_xpos - ball.f_xpos)*Math.sin(Math.PI*_t/(2*t)); ball.ypos = ball.f_ypos + (ball.t_ypos - ball.f_ypos)*Math.sin(Math.PI*_t/(2*t)); ball.zpos = ball.f_zpos + (ball.t_zpos - ball.f_zpos)*Math.sin(Math.PI*_t/(2*t)); if (_t >= t) { ball.end = true; } } } this.addNormalBalls = function (n) { var vpx = this.vpx, vpy = this.vpy, range = this.range, stage = this.stage, _this = this; if (n) { this.normalN = n; } for (var i=0; i< this.normalN; i++) { var ball = CVS.createPoint3D(this.stage.ctx, function () { .........完整代码请登录后点击上方下载按钮下载查看
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