js实现canvas带声音的三维烟花燃放粒子动画效果代码
代码语言:html
所属分类:粒子
代码描述:js实现canvas带声音的三维烟花燃放粒子动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!doctype html> <html> <head> <meta charset="utf-8"> <style> html, body { margin: 0px; width: 100%; height: 100%; overflow: hidden; background: #000; } #canvas { width: 100%; height: 100%; } audio{ display: none; } </style> </head> <body> <audio id="sound1" src="//repo.bfw.wiki/bfwrepo/images/fire/pow1.ogg" controls=""></audio> <audio id="sound2" src="//repo.bfw.wiki/bfwrepo/images/fire/pow2.ogg" controls=""></audio> <audio id="sound3" src="//repo.bfw.wiki/bfwrepo/images/fire/pow3.ogg" controls=""></audio> <audio id="sound4" src="//repo.bfw.wiki/bfwrepo/images/fire/pow4.ogg" controls=""></audio> <canvas id="canvas"></canvas> <script> function initVars(){ pi=Math.PI; ctx=canvas.getContext("2d"); canvas.width=canvas.clientWidth; canvas.height=canvas.clientHeight; cx=canvas.width/2; cy=canvas.height/2; playerZ=-25; playerX=playerY=playerVX=playerVY=playerVZ=pitch=yaw=pitchV=yawV=0; scale=600; seedTimer=0;seedInterval=5,seedLife=100;gravity=.02; seeds=new Array(); sparkPics=new Array(); s="//repo.bfw.wiki/bfwrepo/images/fire/"; for(i=1;i<=10;++i){ sparkPic=new Image(); sparkPic.src=s+"spark"+i+".png"; sparkPics.push(sparkPic); } sparks=new Array(); pow1=new Audio(s+"pow1.ogg"); pow2=new Audio(s+"pow2.ogg"); pow3=new Audio(s+"pow3.ogg"); pow4=new Audio(s+"pow4.ogg"); frames = 0; } function rasterizePoint(x,y,z){ var p,d; x-=playerX; y-=playerY; z-=playerZ; p=Math.atan2(x,z); d=Math.sqrt(x*x+z*z); x=Math.sin(p-yaw)*d; z=Math.cos(p-yaw)*d; p=Math.atan2(y,z); d=Math.sqrt(y*y+z*z); y=Math.sin(p-pitch)*d; z=Math.cos(p-pitch)*d; var rx1=-1000,ry1=1,rx2=1000,ry2=1,rx3=0,ry3=0,rx4=x,ry4=z,uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1); if(!uc) return {x:0,y:0,d:-1}; var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc; var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc; if(!z)z=.000000001; if(ua>0&&ua<1&&ub>0&&ub<1){ return { x:cx+(rx1+ua*(rx2-rx1))*scale, y:cy+y/z*scale, d:Math.sqrt(x*x+y*y+z*z) }; }else{ return { x:cx+(rx1+ua*(rx2-rx1))*scale, y:cy+y/z*scale, d:-1 }; } } function spawnSeed(){ seed=new Object(); seed.x=-50+Math.random()*100; seed.y=25; seed.z=-50+Math.random()*100; seed.vx=.1-Math.random()*.2; seed.vy=-1.5;//*(1+Math.random()/2); seed.vz=.1-Math.random()*.2; seed.born=frames; seeds.push(seed); } function splode(x,y,z){ t=5+parseInt(Math.random()*150); sparkV=1+Math.random()*2.5; type=parseInt(Math.random()*3); switch(type){ case 0: pic1=parseInt(Math.random()*10); break; case 1: pic1=parseInt(Math.random()*10); do{ pic2=parseInt(Math.random()*10); }while(pic2==pic1); break; case 2: pic1=parseInt(Math.random()*10); do{ pic2=parseInt(Math.random()*10); }while(pic2==pic1); do{ pic3=parseInt(Math.random()*10); }while(pic3==pic1 || pic3==pic2); break; } for(m=1;m<t;++m){ spark=new Object(); spark.x=x; spark.y=y; spark.z=z; p1=pi*2*Math.random(); p2=pi*Math.random(); v=sparkV*(1+Math.random()/6) spark.vx=Math.sin(p1)*Math.sin(p2)*v; spark.vz=Math.cos(p1)*Math.sin(p2)*v; spark.vy=Math.cos(p2)*v; switch(type){ case 0: spark.img=sparkPics[pic1]; break; case 1: spark.img=sparkPics[parseInt(Math.random()*2)?pic1:pic2]; break; case 2: switch(parseInt(Math.random()*3)){ case 0: spark.img=sparkPics[pic1]; break; case 1: spark.img=sparkPics[pic2]; break; case 2: spark.img=sparkPics[pic3]; break; } break; } spark.radius=25+Math.random()*50; spark.alpha=1; spark.trail=new Array(); sparks.push(spark); } switch(parseInt(Math.random()*4)){ case 0: pow=document.getElementById("sound1"); break; case 1: pow=document.getElementById("sound2"); break; case 2: pow=document.getElementById("sound3"); break; case 3: pow=document.getElementById("sound4"); break; } d=Math.sqrt((x-playerX)*(x-playerX)+(y-playerY)*(y-playerY)+(z-playerZ)*(z-playerZ)); pow.volume=1.0/(1+d/10); pow.play(); } function doLogic(){ if(seedTimer<frames){ seedTimer=frames+seedInterval*Math.random()*10; spawnSeed(); } for(i=0;i<see.........完整代码请登录后点击上方下载按钮下载查看
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