js通过canvas实现梵高星空中行云流水动画效果代码
代码语言:html
所属分类:动画
代码描述:js通过canvas实现梵高星空中行云流水动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<html> <head> <style> body { background-color: #000; margin: 0; overflow: hidden; background-repeat: no-repeat; } </style> </head> <body><canvas id="canvas"></canvas> <script> var canvas = document.getElementById("canvas"); canvas.width = window.innerWidth; canvas.height = window.innerHeight; // Initialize the GL context var gl = canvas.getContext('webgl'); if(!gl){ console.error("Unable to initialize WebGL."); } //Time var time = 0.0; //************** Shader sources ************** var vertexSource = ` attribute vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); } `; var fragmentSource = ` precision highp float; #define AA uniform float width; uniform float height; vec2 resolution = vec2(width, height); uniform float time; void main(){ float strength = 0.4; float t = time/6.0; vec3 col = vec3(0); vec2 fC = gl_FragCoord.xy; #ifdef AA for(int i = -1; i <= 1; i++) { for(int j = -1; j <= 1; j++) { fC = gl_FragCoord.xy+vec2(i,j)/3.0; #endif //Normalized pixel coordinates (from 0 to 1) vec2 pos = fC/resolution.xy; pos.y /= resolution.x/resolution.y; pos = 4.0*(vec2(0.5) - pos); for(float k = 1.0; k < 7.0; k+=1.0){ pos.x += strength * sin(2.0*t+k*1.5 * pos.y)+t*0.5; pos.y += strength * cos(2.0*t+k*1.5 * pos.x); } //Time varying pixel colour col += 0.5 + 0.5*cos(time+pos.xyx+vec3(0,2,4)); #ifdef AA } } col /= 9.0; #endif //Gamma col = pow(col, vec3(0.4545)); //Fragment colour gl_FragColor = vec4(col,1.0); } `; //************** Utility functions ************** window.addEventListener( 'resize', onWindowResize, false ); function onWindowResize(){ canvas.width = window.innerWidth; canvas.height = window.innerHeight; gl.viewport(0, 0, canvas.width, canvas.height); gl.uniform1f(widthHandle, window.innerWidth); gl.uniform1f(heightHandle, window.innerHeight); } //Compile shader and combine with source function compileShader(shaderSource, shaderType){ var shader = gl.createShader(shaderType); gl.shaderSource(shader, shaderSource); gl.compileShader(shader); if(!gl.getShaderParameter(shader, gl.COMPILE_STATUS)){ throw "Shader compile failed with: " + gl.getShaderInfoLog(shader); } return shader; .........完整代码请登录后点击上方下载按钮下载查看
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