three+cannon实现一个三维文字菜单点击重力推拉效果代码
代码语言:html
所属分类:三维
代码描述:three+cannon实现一个三维文字菜单点击重力推拉效果代码
代码标签: three cannon 三维 文字 菜单 重力
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <link type="text/css" rel="stylesheet" href="//repo.bfw.wiki/bfwrepo/css/aqua-1.5.5.css"> <style> body { display: flex; justify-content: center; align-items: center; min-height: 100vh; margin: 0; background: #f7f7fd; } :root { --blue-color-1: #2c3e50; } .bg-blue-1 { background: var(--blue-color-1); } </style> </head> <body> <div class="relative w-screen h-screen"> <nav class="menu fixed hv-center z-5 pointer-events-none"> <ul class="menu-list text-center space-y-12 text-9xl opacity-0"> <li class="menu-list-item"><a href="#">Home</a></li> <li class="menu-list-item"><a href="#">Archives</a></li> <li class="menu-list-item"><a href="#">About</a></li> </ul> </nav> <div class="stage w-full h-full bg-blue-1"></div> </div> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.123.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/cannon.js"></script> <script> const calcAspect = (el) => el.clientWidth / el.clientHeight; const getNormalizedMousePos = (e) => { return { x: (e.clientX / window.innerWidth) * 2 - 1, y: -(e.clientY / window.innerHeight) * 2 + 1 }; }; // 创建文本 const createText = (text = "", config, material = new THREE.MeshStandardMaterial({ color: "#ffffff" })) => { const geo = new THREE.TextGeometry(text, config); const mesh = new THREE.Mesh(geo, material); return mesh; }; // 加载字体 const loadFont = (url) => { const loader = new THREE.FontLoader(); return new Promise((resolve) => { loader.load(url, (font) => { resolve(font); }); }); }; const menuFontUrl = "//repo.bfw.wiki/bfwrepo/fonts/helvetiker_regular.typeface.json"; const menuFontConfig = { size: 3, height: 0.4, curveSegments: 24, bevelEnabled: true, bevelThickness: 0.9, bevelSize: 0.3, bevelSegments: 10 }; class MouseTracker { constructor() { this.mousePos = new THREE.Vector2(0, 0); this.mouseSpeed = 0; } // 追踪鼠标位置 trackMousePos() { window.addEventListener("mousemove", (e) => { this.setMousePos(e); }); window.addEventListener("touchstart", (e) => { this.setMousePos(e.touches[0]); }, { passive: false }); window.addEventListener("touchmove", (e) => { this.setMousePos(e.touches[0]); }); } // 设置鼠标位置 setMousePos(e) { const { x, y } = getNormalizedMousePos(e); this.mousePos.x = x; this.mousePos.y = y; } // 追踪鼠标速度 trackMouseSpeed() { // https://stackoverflow.com/questions/6417036/track-mouse-speed-with-js let lastMouseX = -1; let lastMouseY = -1; let mouseSpeed = 0; window.addEventListener("mousemove", (e) => { const mousex = e.pageX; const mousey = e.pageY; if (lastMouseX > -1) { mouseSpeed = Math.max(Math.abs(mousex - lastMouseX), Math.abs(mousey - lastMouseY)); this.mouseSpeed = mouseSpeed / 100; } lastMouseX = mousex; lastMouseY = mousey; }); document.addEventListener("mouseleave", () => { this.mouseSpeed = 0; }); } } class RaycastSelector { constructor(scene, camera) { this.scene = scene; this.camera = camera; this.raycaster = new THREE.Raycaster(); this.mouseTracker = new MouseTracker(); this.mouseTracker.trackMousePos(); } // 获取点击物 getInterSects(targets = this.scene.children) { this.raycaster.setFromCamera(this.mouseTracker.mousePos, this.camera); const intersects = this.raycaster.intersectObjects(targets, true); return intersects; } // 获取第一个选中物 getFirstIntersect(targets = this.scene.children) { const intersects = this.getInterSects(targets); const intersect = intersects[0]; if (!intersect || !intersect.face) { return null; } return intersect; } // 选中点击物时 onChooseIntersect(target) { const intersect = this.getFirstIntersect(); if (!intersect) { return null; } const object = intersect.object; return target === object ? intersect : null; } // 高亮选中物 highlightIntersect(color = "#ff0000") { document.addEventListener("click", () => { const intersect = this.getFirstIntersect(); if (!intersect) { return null; } const object = intersect.object; const material = object.material; console.log(object.name); if (!material.isHighlighted) { material.isHighlighted = true; material.originColor = new THREE.Color(material.color.r, material.color.g, material.color.b); material.color.set(color); } else { material.isHighlighted = false; material.color.set(material.originColor); } }); } } class Base { constructor(sel, debug = false) { this.debug = debug; this.container = document.querySelector(sel); this.perspectiveCameraParams = { fov: 75, near: 0.1, far: 100 }; this.orthographicCameraParams = { zoom: 2, near: -100, far: 1000 }; this.cameraPosition = new THREE.Vector3(0, 3, 10); this.lookAtPosition = new THREE.Vector3(0, 0, 0); this.rendererParams = { outputEncoding: THREE.LinearEncoding, config: { alpha: true, antialias: true } }; this.mousePos = new THREE.Vector2(0, 0); } // 初始化 init() { this.createScene(); this.createPerspectiveCamera(); this.createRenderer(); this.createMesh({}); this.createLight(); this.createOrbitControls(); this.addListeners(); this.setLoop(); } // 创建场景 createScene() { const scene = new THREE.Scene(); if (this.debug) { scene.add(new THREE.AxesHelper()); const stats = Stats(); this.container.appendChild(stats.dom); this.stats = stats; } this.scene = scene; } // 创建透视相机 createPerspectiveCamera() { const { perspectiveCameraParams, cameraPosition, lookAtPosition } = this; const { fov, near, far } = perspectiveCameraParams; const aspect = calcAspect(this.container); const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.copy(cameraPosition); camera.lookAt(lookAtPosition); this.camera = camera; } // 创建正交相机 createOrthographicCamera() { const { orthographicCameraParams, cameraPosition, lookAtPosition } = this; const { left, right, top, bottom, near, far } = orthographicCameraParams; const camera = new THREE.OrthographicCamera(left, right, top, bottom, near, far); camera.position.copy(cameraPosition); camera.lookAt(lookAtPosition); this.camera = camera; } // 更新正交相机参数 updateOrthographicCameraParams() { const { container } = this; const { zoom, near, far } = this.orthographicCameraParams; const aspect = calcAspect(container); this.orthographicCameraParams = { left: -zoom * aspect, right: zoom * aspect, top: zoom, bottom: -zoom, near, far, zoom }; } // 创建渲染 createRenderer() { var _a; const { rendererParams } = this; const { outputEncoding, config } = rendererParams; const renderer = new THREE.WebGLRenderer(config); renderer.setSize(this.container.clientWidth, this.container.clientHeight); renderer.outputEncoding = outputEncoding; this.resizeRendererToDisplaySize(); (_a = this.container) === null || _a === void 0 ? void 0 : _a.appendChild(renderer.domElement); this.renderer = renderer; this.renderer.setClearColor(0x000000, 0); } // 允许投影 enableShadow() { this.renderer.shadowMap.enabled = true; } // 调整渲染器尺寸 resizeRendererToDisplaySize() { const { renderer } = this; if (!renderer) { return; } const canvas = renderer.domElement; const pixelRatio = window.devicePixelRatio; const { clientWidth, clientHeight } = canvas; const width = (clientWidth * pixelRatio) | 0; const height = (clientHeight * pixelRatio) | 0; const isResizeNeeded = canvas.width !== width || canvas.height !== height; if (isResizeNeeded) { renderer.setSize(width, height, false); } return isResizeNeeded; } // 创建网格 createMesh(meshObject, container = this.scene) { const { geometry = new THREE.BoxGeometry(1, 1, 1), material = new THREE.MeshStandardMaterial({ color: new THREE.Color("#d9dfc8") }), position = new THREE.Vector3(0, 0, 0) } = meshObject; const mesh = new THREE.Mesh(geometry, material); mesh.position.copy(position); container.add(mesh); return mesh; } // 创建光源 createLight() { const dirLight = new THREE.DirectionalLight(new THREE.Color("#ffffff"), 0.5); dirLight.position.set(0, 50, 0); this.scene.add(dirLight); const ambiLight = new THREE.AmbientLight(new THREE.Color("#ffffff"), 0.4); this.scene.add(ambiLight); } // 创建轨道控制 createOrbitControls() { const controls = new OrbitControls(this.camera, this.renderer.domElement); const { lookAtPosition } = this; controls.target.copy(lookAtPosition); controls.update(); this.controls = controls; } // 监听事件 addListeners() { this.onResize(); } // 监听画面缩放 onResize() { window.addEventListener("resize", (e) => { if (this.camera instanceof THREE.PerspectiveCamera) { const aspect = calcAspect(this.container); const camera = this.camera; camera.aspect = aspect; camera.updateProjectionMatrix(); } else if (this.camera instanceof THREE.OrthographicCamera) { this.updateOrthographicCameraParams(); const camera = this.camera; const { left, right, top, bottom, near, far } = this.orthographicCameraParams; camera.left = left; camera.right = right; camera.top = top; camera.bottom = bottom; camera.near = near; camera.far = far; camera.updateProjectionMatrix(); } this.renderer.setSize(this.container.clientWidth, this.container.clientHeight); }); } // 动画 update() { console.log("animation"); } // 渲染 setLoop() { this.renderer.setAnimationLoop(() => { this.resizeRendererToDisplaySize(); this.update(); if (this.controls) { this.controls.update(); } if (this.stats) { this.stats.update(); } if (this.composer) { this.composer.render(); } else { .........完整代码请登录后点击上方下载按钮下载查看
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