canvas管道内液体流动动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas管道内液体流动动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> </head> <body > <script > "use strict"; // Paul Slaymaker, paul25882@gmail.com const body = document.getElementsByTagName("body").item(0); body.style.background = "#000"; const TP = 2 * Math.PI; const CSIZE = 400; const ctx = (() => { let d = document.createElement("div"); d.style.textAlign = "center"; body.append(d); let c = document.createElement("canvas"); c.width = c.height = 2 * CSIZE; d.append(c); return c.getContext("2d"); })(); ctx.translate(CSIZE, CSIZE); ctx.lineWidth = 60; ctx.lineCap = "round"; onresize = () => { let D = Math.min(window.innerWidth, window.innerHeight) - 40; ctx.canvas.style.width = D + "px"; ctx.canvas.style.height = D + "px"; }; const getRandomInt = (min, max, low) => { if (low) { return Math.floor(Math.random() * Math.random() * (max - min)) + min; } else { return Math.floor(Math.random() * (max - min)) + min; } }; var colors = []; var getColors = () => { let c = []; let colorCount = 4; let hue = getRandomInt(90, 360); for (let i = 0; i < colorCount; i++) { let hd = Math.round(240 / colorCount) * i + getRandomInt(-20, 20); let sat = 70 + getRandomInt(0, 31); let lum = 60 + getRandomInt(0, 11); c.splice(getRandomInt(0, c.length + 1), 0, "hsl(" + (hue + hd) % 360 + "," + sat + "%," + lum + "%)"); } return c; }; const getRandomSum = (c, s) => { let ra = [0]; for (let i = 0; i < c - 1; i++) ra.push(Math.random()); ra.push(1); ra.sort((a, b) => {return a - b;}); let ra2 = new Array(c); for (let i = 0; i < c; i++) ra2[i] = Math.round(s * (ra[i + 1] - ra[i])); return ra2; }; var Point = function () { this.x = 0; this.y = 0; this.d = false; }; var segIntensity = getRandomInt(2, 20); var PLine = function (idx, length) { this.to = Math.round(length * Math.random()); this.t = this.to; this.tf = (0.5 + Math.random()) * [-1, 1][getRandomInt(0, 2)]; this.oo = TP * Math.random(); this.dash = getRandomSum(2 * getRandomInt(1, segIntensity), length); this.lw = 7 + 10 * idx; if (idx % 2) this.col = "black";else this.col = colors[idx / 2 % colors.length]; }; var shape = 0; var shapes = [ { "iz": [5, 5], "tlength": 2271 }, // distinct 2271 { "iz": [5, 4], "tlength": 2309 }, // distinct 2309 { "iz": [5, 3], "tlength": 2283 }, // distinct 2283 { "iz": [3, 5], "tlength": 2283 }, // distinct 2283 { "iz": [5, 2], "tlength": 2284 }, { "iz": [4, 4], "tlength": 2271 }, { "iz": [4, 3], "tlength": 2229 }, { "iz": [3, 4], "tlength": 2309 }, { "iz": [3, 3], "tlength": 2294 }, { "iz": [3, 2], "tlength": 2269 }, { "iz": [1, 3], "tlength": 2307 }, { "iz": [1, 2], "tlength": 2296 }, { "iz": [1, 1], "tlength": 2321 }]; const EDGE = CSIZE; var pts = []; var setPoints = () => { pts = []; let xs = [-33, 33, 100, 167, 233, 300, 367, 433]; // for (let i=0; i<8; i++) console.log(Math.round(-400/6/2+i*400/6)) let ys = xs; for (let i = 0; i < COUNT + 1; i++) { pts[i] = []; for (let j = 0; j < COUNT + 1; j++) { pts[i][j] = new Point(); pts[i][j].x = Math.round(xs[i]); pts[i][j].y = Math.round(ys[j]); if (i == 0 || j == 0 || i == COUNT || j == COUNT) pts[i][j].d = true; } } }; var COUNT = 7; //getRandomInt(30,70); var initLine = () => { let lidx = shapes[shape].iz[0]; let lidy = shapes[shape].iz[1]; let line = []; line[0] = [lidx, lidy]; line[1] = [lidx + 1, lidy]; line[2] =.........完整代码请登录后点击上方下载按钮下载查看
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