canvas模仿生物多触角伸缩动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas模仿生物多触角伸缩动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> </head> <body> <script> "use strict"; // Paul Slaymaker, paul25882@gmail.com const body = document.getElementsByTagName("body").item(0); body.style.background = "#000"; const TP = 2 * Math.PI; const CSIZE = 400; const ctx = (() => { let d = document.createElement("div"); d.style.textAlign = "center"; body.append(d); let c = document.createElement("canvas"); c.width = c.height = 2 * CSIZE; d.append(c); return c.getContext("2d"); })(); ctx.translate(CSIZE, CSIZE); ctx.lineCap = "round"; onresize = () => { let D = Math.min(window.innerWidth, window.innerHeight) - 40; ctx.canvas.style.width = D + "px"; ctx.canvas.style.height = D + "px"; }; const getRandomInt = (min, max, low) => { if (low) return Math.floor(Math.random() * Math.random() * (max - min)) + min;else return Math.floor(Math.random() * (max - min)) + min; }; function cFrac(frac) { var e2 = 3 * frac * Math.pow(1 - frac, 2) * 0.2; var e3 = 3 * (1 - frac) * Math.pow(frac, 2) * 0.8; var e4 = Math.pow(frac, 3); return e2 + e3 + e4; } var hues = []; var colors = new Array(4); var getHues = () => { let h = []; let hueCount = 3; let hue = getRandomInt(0, 200); for (let i = 0; i < hueCount; i++) { let hd = (hue + Math.round(240 / hueCount) * i + getRandomInt(-10, 10)) % 360; h.splice(getRandomInt(0, h.length + 1), 0, hd); } return h; }; var setColors = () => { colors[0] = "hsl(" + hues[0] + ",100%,80%)"; colors[1] = "hsl(" + hues[1] + ",100%,80%)"; colors[2] = "hsl(" + hues[2] + ",100%,80%)"; }; var Axis = function (idx) { this.pts = new Array(PC); this.pts2 = new Array(PC); this.dof = TP * Math.random(); this.dof2 = TP * Math.random(); this.setPoints = () => { for (let i = 0; i < PC; i++) { let r = CSIZE * i / (PC - 1); let ri = Math.trunc(idx * axFactors[i].length / lineCount); let xf = axFactors[i][ri].x; let yf = axFactors[i][ri].y; this.pts[i] = { "x": xf * r, "y": yf * r, "c1x": xf * (r - CD), "c1y": yf * (r - CD), "c2x": xf * (r + CD), "c2y": yf * (r + CD) }; let xf2 = axFactors2[i][ri].x; let yf2 = axFactors2[i][ri].y; this.pts[i] = { "x": xf * r, "y": yf * r, "c1x": xf * (r - CD), "c1y": yf * (r - CD), "c2x": xf * (r + CD), "c2y": yf * (r + CD) }; this.pts2[i] = { "x": xf2 * r, "y": yf2 * r, "c1x": xf2 * (r - CD), "c1y": yf2 * (r - CD), "c2x": xf2 * (r + CD), "c2y": yf2 * (r + CD) }; } }; this.setPoints(); this.getPath = () => { let p = new Path2D(); p.moveTo(this.pts[0].x, this.pts[0].y); for (let i = 0; i < this.pts.length - 1; i++) { let x2 = (1 - frac) * this.pts[i + 1].x + frac * this.pts2[i + 1].x; let y2 = (1 - frac) * this.pts[i + 1].y + frac * this.pts2[i + 1].y; let c1x = (1 - frac) * this.pts[i].c2x + frac * this.pts2[i].c2x; let c1y = (1 - frac) * this.pts[i].c2y + frac * this.pts2[i].c2y; let c2x = (1 - frac) * this.pts[i + 1].c1x + frac * this.pts2[i + 1].c1x; let c2y = (1 - frac) * this.pts[i + 1].c1y + frac * this.pts2[i + 1].c1y; p.bezierCurveTo(c1x, c1y, c2x, c2y, x2, y2); } .........完整代码请登录后点击上方下载按钮下载查看
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