three加载gltf三维模型骨骼行走动画效果代码
代码语言:html
所属分类:三维
代码描述:three加载gltf三维模型骨骼行走动画效果代码
代码标签: three 加载 gltf 三维 模型 骨骼 行走 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> </head> <body> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.3.6.js"></script> <script type="importmap"> { "imports": { "three": "//repo.bfw.wiki/bfwtool/build/three.module.js" } } </script> <script type="module"> import * as THREE from 'three'; import Stats from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/stats.module.js'; import { OrbitControls } from '//repo.bfw.wiki/bfwtool/examples/jsm/controls/OrbitControls.js'; import { GLTFLoader } from '//repo.bfw.wiki/bfwtool/examples/jsm/loaders/GLTFLoader.js'; let stats, mixer, camera, scene, renderer, clock; init(); animate(); function init() { const container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.set( 18, 6, 18 ); scene = new THREE.Scene(); scene.background = new THREE.Color( 0xa0a0a0 ); scene.fog = new THREE.Fog( 0xa0a0a0, 70, 100 ); clock = new THREE.Clock(); // ground const geometry = new THREE.PlaneGeometry( 500, 500 ); const material = new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ); const ground = new THREE.Mesh( geometry, material ); ground.position.set( 0, - 5, 0 ); ground.rotation.x = - Math.PI / 2; gro.........完整代码请登录后点击上方下载按钮下载查看
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