three加载gltf三维模型骨骼行走动画效果代码

代码语言:html

所属分类:三维

代码描述:three加载gltf三维模型骨骼行走动画效果代码

代码标签: three 加载 gltf 三维 模型 骨骼 行走 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en">
	<head>

		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">

	</head>
	<body>

	

		<!-- Import maps polyfill -->
		<!-- Remove this when import maps will be widely supported -->
	<script async type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.3.6.js"></script>


		<script type="importmap">
			{
				"imports": {
					"three": "//repo.bfw.wiki/bfwtool/build/three.module.js"
				}
			}
		</script>

		<script type="module">

			import * as THREE from 'three';

			import Stats from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/stats.module.js';

			import { OrbitControls } from '//repo.bfw.wiki/bfwtool/examples/jsm/controls/OrbitControls.js';
			import { GLTFLoader } from '//repo.bfw.wiki/bfwtool/examples/jsm/loaders/GLTFLoader.js';

			let stats, mixer, camera, scene, renderer, clock;

			init();
			animate();

			function init() {

				const container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
				camera.position.set( 18, 6, 18 );

				scene = new THREE.Scene();
				scene.background = new THREE.Color( 0xa0a0a0 );
				scene.fog = new THREE.Fog( 0xa0a0a0, 70, 100 );

				clock = new THREE.Clock();

				// ground

				const geometry = new THREE.PlaneGeometry( 500, 500 );
				const material = new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } );

				const ground = new THREE.Mesh( geometry, material );
				ground.position.set( 0, - 5, 0 );
				ground.rotation.x = - Math.PI / 2;
				gro.........完整代码请登录后点击上方下载按钮下载查看

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