three加载三维模型obj风车及材质mtl贴图效果代码

代码语言:html

所属分类:三维

代码描述:three加载三维模型obj风车及材质mtl贴图效果代码

代码标签: three 加载 三维 模型 obj 风车 材质 mtl 贴图

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>

  <meta charset="UTF-8">
  

  
  
  
<style>
html, body {
        margin: 0;
        height: 100%;
    }
    #c {
        width: 100%;
        height: 100%;
        display: block;
    }
</style>



</head>

<body >
  <canvas id="c"></canvas>
  
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.103.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.103.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/LoaderSupport.103.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OBJLoader2.103.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/MTLLoader.103.js"></script>

  
      <script  >

'use strict';

/* global THREE */

function main() {
  const canvas = document.querySelector('#c');
  const renderer = new THREE.WebGLRenderer({ canvas: canvas });

  const fov = 45;
  const aspect = 2; // the canvas default
  const near = 0.1;
  const far = 100;
  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  camera.position.set(0, 10, 20);

  const controls = new THREE.OrbitControls(camera, canvas);
  controls.target.set(0, 5, 0);
  controls.update();

  const scene = new THREE.Scene();
  scene.background = new THREE.Color('black');

  {
    const planeSize = 4000;

    const loader = new THREE.TextureLoader();
    const texture = loader.load('//repo.bfw.wiki/bfwrepo/threemodel/checker.png');
    texture.wrapS = THREE.RepeatWrapping;
    texture.wrapT = THREE.RepeatWrapping;
    texture.magFilter = THREE.NearestFilter;
    const repeats = planeSize / 200;
    texture.repeat.set(repeats, repeats);

    const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize);
    const planeMat = new THREE.MeshPhongMaterial({
      map: texture,
      side: THREE.DoubleSide });

    const mesh = new THREE.Mesh(planeGeo, planeMat);
    mesh.rotation.x = Math.PI * -.5;
    scene.add(mesh);
  }

  {
    const skyColor = 0xB1E1FF; // light blue
    const groundColor = 0xB97A20; // brownish orange
    const intensity = 1;
    const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
    scene.add(light);
  }

  {
    const color = 0xFFFFFF;
    const intensity = 1;
    const light = new THREE.DirectionalLight(color, intensity);
    light.position.set(5, 10, 2);
    scene.add(light);
    scene.add(light.target);
  }

  funct.........完整代码请登录后点击上方下载按钮下载查看

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