threejs实现三维泡泡聚集形成烟雾动画效果代码
代码语言:html
所属分类:三维
代码描述:threejs实现三维泡泡聚集形成烟雾动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <link type="text/css" rel="stylesheet" href="//repo.bfw.wiki/bfwrepo/css/bootstrap.4.3.1.min.css"> <style> body { color: white; margin: 0; text-align: center; background-color: black; cursor: crosshair; } canvas { display: block; width: 100%; height: 100%; } p { color: rgba(255,255,255, 0.5) } .header { top: 45%; } .footer { bottom:3%; } .description { color: gray; padding-top: 50px; } a, a:hover, a:visited { color: white; text-decoration: none; } .disable-selection { -moz-user-select: none; /* Firefox */ -ms-user-select: none; /* Internet Explorer */ -khtml-user-select: none; /* KHTML browsers (e.g. Konqueror) */ -webkit-user-select: none; /* Chrome, Safari, and Opera */ -webkit-touch-callout: none; /* Disable Android and iOS callouts*/ } h1::after { content: ' Three JS'; font-size: 12px; position:absolute; top: 3px; padding-left: 5px; font-weight: 400; } h2::after { content: '2'; font-size: 12px; position:absolute; top: 14px; padding-left: 5px; } </style> </head> <body> <div class="container-fluid fixed-top header disable-selection"> <div class="row"> <div class="col"></div> <div class="col-md-6"> <div class="row"> <div class="col"> <h1><strong>Smoke</strong></h1> <p>– Experiment –</p> </div> </div> </div> <div class="col"></div> </div> </div> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/bootstrap.4.3.1.min.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/TweenMax.min.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/TextureLoader.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.88.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/SpriteMaterial.js"></script> <script> // Three JS Template window.addEventListener('load', init, false); function init() { createWorld(); createLights(); //createGrid(); createPrimitive(); //--- createParticleWord(); animation(); } //-------------------------------------------------------------------- var scene, camera, renderer, container; var world = new THREE.Object3D(); var _width, _height; function createWorld() { _width = window.innerWidth; _height= window.innerHeight; //--- scene = new THREE.Scene(); scene.fog = new THREE.Fog(0x000000, 4, 12); //scene.background = new THREE.Color(0xF00000); //--- camera = new THREE.PerspectiveCamera(35, _width/_height, 1, 1000); camera.position.set(0,0,8); //--- renderer = new THREE.WebGLRenderer({antialias:true, alpha:false}); renderer.setSize(_width, _height); renderer.shadowMap.enabled = true; //--- document.body.appendChild(renderer.domElement); //--- window.addEventListener('resize', onWindowResize, false); } function onWindowResize() { _width = window.innerWidth; _height = window.innerHeight; renderer.setSize(_width, _height); camera.aspect = _width / _height; camera.updateProjectionMatrix(); console.log('- resize -'); } //-------------------------------------------------------------------- var _ambientLights, _lights; function createLights() { //_ambientLights = new THREE.AmbientLight(0xFFFFFF, 1); _ambientLights = new THREE.HemisphereLight(0x111111, 0x000000, 5); _lights = new THREE.PointLight(0xF00555, 0.5); .........完整代码请登录后点击上方下载按钮下载查看
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