canvas实现彩色曲线旋转行走动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas实现彩色曲线旋转行走动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> </head> <body> <script> "use strict"; // Paul Slaymaker, paul25882@gmail.com const body = document.getElementsByTagName("body").item(0); body.style.background = "#000"; const TP = 2 * Math.PI; const CSIZE = 400; const ctx = (() => { let d = document.createElement("div"); d.style.textAlign = "center"; body.append(d); let c = document.createElement("canvas"); c.width = c.height = 2 * CSIZE; d.append(c); return c.getContext("2d"); })(); ctx.setTransform(1, 0, 0, 1, CSIZE, CSIZE); ctx.lineCap = "round"; ctx.lineJoin = "round"; onresize = () => { let D = Math.min(window.innerWidth, window.innerHeight) - 40; ctx.canvas.style.width = D + "px"; ctx.canvas.style.height = D + "px"; }; const getRandomInt = (min, max, low) => { if (low) return Math.floor(Math.random() * Math.random() * (max - min)) + min;else return Math.floor(Math.random() * (max - min)) + min; }; var colors = []; var setColors = () => { colors = []; let colorCount = 4; let hue = getRandomInt(180, 270); for (let i = 0; i < colorCount; i++) { let hd = Math.round(180 / colorCount) * i + getRandomInt(-10, 10); let h = (hue + hd) % 360; colors.splice(getRandomInt(0, colors.length + 1), 0, "hsl(" + h + ",98%,50%)"); } }; var COUNT = 18; //getRandomInt(20,42); var R = CSIZE / COUNT; ctx.lineWidth = Math.round(2 * R - 4); function RPath(initPoint, idx) { initPoint.d = true; // TODO, check if already true this.dir = idx % 2; this.pa = [initPoint]; if (this.dir) this.ka = [4, 3, 5];else this.ka = [1, 2, 0]; this.gr = 0; this.sh = 0; this.l = 0; this.kidx = idx; this.grow = () => { let pt = this.pa[this.pa.length - 1]; for (let ipt of this.ka) { let cpt = pt.cpa[ipt]; if (!cpt) continue; if (cpt.d) continue; cpt.d = true; this.pa.push(cpt); this.gr++; return true; } return false; }; this.shrink = () => { if (this.pa.length > 4) this.sh = 1;else this.sh = 0; if (this.pa.length < 4) return; this.pa[0].d = false; this.pa.shift(); this.sh = 1; return; }; this.getPath = () => { let p = new Path2D(); if (!this.sh && !this.gr) { p.moveTo(this.pa[1].x, this.pa[1].y); for (let i = 2; i < this.pa.length; i++) { p.lineTo(this.pa[i].x, this.pa[i].y); } return p; } if (this.sh) { p.moveTo((1 - frac) * this.pa[0].x + frac * this.pa[1].x, (1 - frac) * this.pa[0].y + frac * this.pa[1].y); } else p.moveTo(this.pa[0].x, this.pa[0].y); for (let i = 1; i < this.pa.length - 2; i++) { p.lineTo(this.pa[i].x, this.pa[i].y); } let pt2 = this.pa[this.pa.length - 2]; let pt3 = this.pa[this.pa.length - 1]; if (this.gr == 1) { p.lineTo(pt2.x, pt2.y); p.lineTo((1 - frac) * pt2.x + frac * pt3.x, (1 - frac) * pt2.y + frac * pt3.y); } else if (this.gr == 2) { if (frac < 0.5) { let pt1 = this.pa[this.pa.length - 3]; let f = 2 * frac; p.lineTo((1 - f) * pt1.x + f * pt2.x, (1 - f) * pt1.y + f * pt2.y); } else { let f = 2 * (frac - 0.5); p.lineTo(pt2.x, pt2.y); p.lineTo((1 - f) * pt2.x + f * pt3.x, (1 - f) * pt2.y + f * pt3.y); } } else { p.lineTo(pt2.x, pt2.y); p.lineTo(pt3.x, pt3.y); } return p; }; } var removePath = idx => { for (let i = 0; i < rpa[idx].pa.length; i++) rpa[idx].pa[i].d = false; rpa.splice(idx, 1); }; function start() { if (stopped) { requestAnimationFrame(animate); stopped = false; } else { stopped = true; } } ctx.canvas.addEventListener("click", s.........完整代码请登录后点击上方下载按钮下载查看
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