three实现三维花纹有色玻璃透光光影动画效果代码
代码语言:html
所属分类:三维
代码描述:three实现三维花纹有色玻璃透光光影动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
* {
margin: 0;
padding: 0;
}
canvas {
-moz-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none;
position: fixed;
width: 100%;
height: 100%;
top: 0;
left: 0;
margin: 0;
padding: 0;
}
</style>
</head>
<body>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.6.2.js"></script>
<script type="importmap">
{
"imports": {
"three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/150/three.module.js",
"three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/151/jsm/"
}
}
</script>
<script type="module">
function e() {
r.aspect = window.innerWidth / window.innerHeight, r.updateProjectionMatrix(), a.setSize(window.innerWidth, window.innerHeight);
}
function t() {
const e = -performance.now() / 1e3 * Math.PI / 20;
let t = e - c.rotation.z;
n(c, m, e, t), n(w, g, -e, -t), n(h, R, -e, -t), s.update(), a.render(o, r);
}
function n(e, t, n, i) {
var a, o;
e.rotation.z = n;
const r = t.shadow.camera;
a = new THREE.Vector3(0, 0, 1), o = i, F.setFromAxisAngle(a, o), r.up.applyQuaternion(F);
}
import * as THREE from "three";
import { OrbitControls as i } from "three/addons/controls/OrbitControls.js";
let a,o,r,s,d,E,p,l,c,w,h,m,g,R,H,T,u,M,S,f,L,P,x = 20;
(d = new THREE.CubeTextureLoader()).setCrossOrigin(""), d.setPath("https://threejs.org/examples/textures/cube/pisa/"),
d.load(["px.png", "nx.png", "py.png", "ny.png", "pz.png", "nz.png"], function (n) {
S = n, (d = new THREE.TextureLoader()).setCrossOrigin(""), d.setPath("h.........完整代码请登录后点击上方下载按钮下载查看
网友评论0