canvas实现立体音调围成圆球旋转牵线跟踪弹奏音乐效果代码
代码语言:html
所属分类:动画
代码描述:canvas实现立体音调围成圆球旋转牵线跟踪弹奏音乐效果代码,点击开始弹奏音乐。
代码标签: canvas 立体 音调 围成 圆球 旋转 牵线 跟踪 弹奏 音乐
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body,html{ background: #000; margin: 0; height: 100vh; overflow: hidden; } #c{ background:#000; position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); } </style> </head> <body > <canvas id=c> <script > c = document.querySelector('#c') c.width = 1920 c.height = 1080 x = c.getContext('2d') C = Math.cos S = Math.sin t = 0 T = Math.tan rsz=window.onresize=()=>{ setTimeout(()=>{ if(document.body.clientWidth > document.body.clientHeight*1.77777778){ c.style.height = '100vh' setTimeout(()=>c.style.width = c.clientHeight*1.77777778+'px',0) }else{ c.style.width = '100vw' setTimeout(()=>c.style.height = c.clientWidth/1.77777778 + 'px',0) } },0) } rsz() async function Draw(){ if(!t){ R=(Rl,Pt,Yw,m)=>{ M=Math A=M.atan2 H=M.hypot X=S(p=A(X,Z)+Yw)*(d=H(X,Z)) Z=C(p)*d Y=S(p=A(Y,Z)+Pt)*(d=H(Y,Z)) Z=C(p)*d X=S(p=A(X,Y)+Rl)*(d=H(X,Y)) Y=C(p)*d if(m){ X+=oX Y+=oY Z+=oZ } } Q=()=>[c.width/2+X/Z*700,c.height/2+Y/Z*700] I=(A,B,M,D,E,F,G,H)=>(K=((G-E)*(B-F)-(H-F)*(A-E))/(J=(H-F)*(M-A)-(G-E)*(D-B)))>=0&&K<=1&&(L=((M-A)*(B-F)-(D-B)*(A-E))/J)>=0&&L<=1?[A+K*(M-A),B+K*(D-B)]:0 Rn = Math.random async function loadOBJ(url, scale, tx, ty, tz, rl, pt, yw) { let res await fetch(url, res => res).then(data=>data.text()).then(data=>{ a=[] data.split("\nv ").map(v=>{ a=[...a, v.split("\n")[0]] }) a=a.filter((v,i)=>i).map(v=>[...v.split(' ').map(n=>(+n.replace("\n", '')))]) ax=ay=az=0 a.map(v=>{ v[1]*=-1 ax+=v[0] ay+=v[1] az+=v[2] }) ax/=a.length ay/=a.length az/=a.length a.map(v=>{ X=(v[0]-ax)*scale Y=(v[1]-ay)*scale Z=(v[2]-az)*scale R2(rl,pt,yw,0) v[0]=X v[1]=Y v[2]=Z }) maxY=-6e6 a.map(v=>{ if(v[1]>maxY)maxY=v[1] }) a.map(v=>{ v[1]-=maxY-oY v[0]+=tx v[1]+=ty v[2]+=tz }) b=[] data.split("\nf ").map(v=>{ b=[...b, v.split("\n")[0]] }) b.shift() b=b.map(v=>v.split(' ')) b=b.map(v=>{ v=v.map(q=>{ return +q.split('/')[0] }) v=v.filter(q=>q) return v }) res=[] b.map(v=>{ e=[] v.map(q=>{ e=[...e, a[q-1]] }) e = e.filter(q=>q) res=[...res, e] }) }) return res } geoSphere = (mx, my, mz, iBc, size) => { let collapse=0 let B=Array(iBc).fill().map(v=>{ X = Rn()-.5 Y = Rn()-.5 Z = Rn()-.5 return [X,Y,Z] }) for(let m=150;m--;){ B.map((v,i)=>{ X = v[0] Y = v[1] Z = v[2] B.map((q,j)=>{ if(j!=i){ X2=q[0] Y2=q[1] Z2=q[2] d=1+(Math.hypot(X-X2,Y-Y2,Z-Z2)*(3+iBc/40)*3)**4 X+=(X-X2)*1e3/d Y+=(Y-Y2)*1e3/d Z+=(Z-Z2)*1e3/d } }) d=Math.hypot(X,Y,Z) v[0]=X/d v[1]=Y/d v[2]=Z/d if(collapse){ d=25+Math.hypot(X,Y,Z) v[0]=(X-X/d)/1.1 v[1]=(Y-Y/d)/1.1 v[2]=(Z-Z/d)/1.1 } }) } mind = 6e6 B.map((v,i)=>{ X1 = v[0] Y1 = v[1] Z1 = v[2] B.map((q,j)=>{ X2 = q[0] Y2 = q[1] Z2 = q[2] if(i!=j){ d = Math.hypot(a=X1-X2, b=Y1-Y2, e=Z1-Z2) if(d<mind) mind = d } }) }) a = [] B.map((v,i)=>{ X1 = v[0] Y1 = v[1] Z1 = v[2] B.map((q,j)=>{ X2 = q[0] Y2 = q[1] Z2 = q[2] if(i!=j){ d = Math.hypot(X1-X2, Y1-Y2, Z1-Z2) if(d<mind*2){ if(!a.filter(q=>q[0]==X2&&q[1]==Y2&&q[2]==Z2&&q[3]==X1&&q[4]==Y1&&q[5]==Z1).length) a = [...a, [X1*size,Y1*size,Z1*size,X2*size,Y2*size,Z2*size]] } } }) }) B.map(v=>{ v[0]*=size v[1]*=size v[2]*=size v[0]+=mx v[1]+=my v[2]+=mz }) return [mx, my, mz, size, B, a] } lineFaceI = (X1, Y1, Z1, X2, Y2, Z2, facet, autoFlipNormals=false, showNormals=false) => { let X_, Y_, Z_, d, m, l_,K,J,L,p let I_=(A,B,M,D,E,F,G,H)=>(K=((G-E)*(B-F)-(H-F)*(A-E))/(J=(H-F)*(M-A)-(G-E)*(D-B)))>=0&&K<=1&&(L=((M-A)*(B-F)-(D-B)*(A-E))/J)>=0&&L<=1?[A+K*(M-A),B+K*(D-B)]:0 let Q_=()=>[c.width/2+X_/Z_*600,c.height/2+Y_/Z_*600] let R_ = (Rl,Pt,Yw,m)=>{ let M=Math, A=M.atan2, H=M.hypot X_=S(p=A(X_,Y_)+Rl)*(d=H(X_,Y_)),Y_=C(p)*d,X_=S(p=A(X_,Z_)+Yw)*(d=H(X_,Z_)),Z_=C(p)*d,Y_=S(p=A(Y_,Z_)+Pt)*(d=H(Y_,Z_)),Z_=C(p)*d if(m){ X_+=oX,Y_+=oY,Z_+=oZ } } let rotSwitch = m =>{ switch(m){ case 0: R_(0,0,Math.PI/2); break case 1: R_(0,Math.PI/2,0); break case 2: R_(Math.PI/2,0,Math.PI/2); break } } let ax = 0, ay = 0, az = 0 facet.map(q_=>{ ax += q_[0], ay += q_[1], az += q_[2] }) ax /= facet.length, ay /= facet.length, az /= facet.length let b1 = facet[2][0]-facet[1][0], b2 = facet[2][1]-facet[1][1], b3 = facet[2][2]-facet[1][2] let c1 = facet[1][0]-facet[0][0], c2 = facet[1][1]-facet[0][1], c3 = facet[1][2]-facet[0][2] let crs = [b2*c3-b3*c2,b3*c1-b1*c3,b1*c2-b2*c1] d = Math.hypot(...crs)+.001 let nls = 1 //normal line length crs = crs.map(q=>q/d*nls) let X1_ = ax, Y1_ = ay, Z1_ = az let flip = 1 if(autoFlipNormals){ let d1_ = Math.hypot(X1_-X1,Y1_-Y1,Z1_-Z1) let d2_ = Math.hypot(X1-(ax + crs[0]/99),Y1-(ay + crs[1]/99),Z1-(az + crs[2]/99)) flip = d2_>d1_?-1:1 } let X2_ = ax + (crs[0]*=flip), Y2_ = ay + (crs[1]*=flip), Z2_ = az + (crs[2]*=flip) if(showNormals){ x.beginPath() X_ = X1_, Y_ = Y1_, Z_ = Z1_ R_(Rl,Pt,Yw,1) if(Z_>0) x.lineTo(...Q_()) X_ = X2_, Y_ = Y2_, Z_ = Z2_ R_(Rl,Pt,Yw,1) if(Z_>0) x.lineTo(...Q_()) x.lineWidth = 5 x.strokeStyle='#f004' x.stroke() } let p1_ = Math.atan2(X2_-X1_,Z2_-Z1_) let p2_ = -(Math.acos((Y2_-Y1_)/(Math.hypot(X2_-X1_,Y2_-Y.........完整代码请登录后点击上方下载按钮下载查看
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