three实现三维舞台小人招手粒子聚光灯效果代码

代码语言:html

所属分类:三维

代码描述:three实现三维舞台小人招手粒子聚光灯效果代码

代码标签: three 三维 舞台 小人 招手 粒子 聚光灯

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
  <meta charset="UTF-8">

  
<style>
@import url("https://fonts.googleapis.com/css2?family=Asap&display=swap");
* {
  margin: 0;
  padding: 0;
  box-sizing: border-box;
}
html,
body {
  background: black;
  overscroll-behavior-x: none;
  overscroll-behavior-y: none;
}
body {
  font-family: "Asap", sans-serif;
  position: relative;
  width: 100vw;
  min-height: 100vh;
  text-align: center;
  overflow-x: hidden;
  color: white;
}

canvas {
  -moz-user-select: none;
  -webkit-user-select: none;
  -ms-user-select: none;
  user-select: none;
  position: fixed;
  width: 100vw;
  height: 100vh;
  top: 0;
  left: 0;
  z-index: 0;
}
</style>

  
  
</head>

<body >
  <!--
particle spotlight
https://codepen.io/wakana-k/pen/eYQjReV
@wakana-k
-->
<!-- three.js -->
<canvas id="canvas"></canvas>

<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.6.2.js"></script>
<script type="importmap">
  {
    "imports": {      
      "three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/154/three.module.js",
      "three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/154/jsm/"
    }
  }
</script>
  
      <script type="module">
/*!
particle spotlight
https://codepen.io/wakana-k/pen/eYQjReV
@wakana-k
*/
function e(e) {
  const t = new THREE.SpotLight(e, 10);
  return (
    t.castShadow = !0,
    t.angle = 0.3,
    t.penumbra = 0.2,
    t.decay = 2,
    t.distance = 50,
    t);

}

function t() {
  M.aspect = window.innerWidth / window.innerHeight,
  M.updateProjectionMatrix(),
  u.setSize(window.innerWidth, window.innerHeight);
}

function o(e) {
  new n.Tween(e.position).
  to(
  {
    x: 3 * Math.random() - 1.5,
    y: 1.5,
    z: 3 * Math.random() },

  2e3 * Math.random() + 2e3).

  easing(n.Easing.Quadratic.Out).
  start();
}

import * as THREE from "three";

import n from "three/addons/libs/tween.module.js";

import { OrbitControls as a } from "three/addons/controls/OrbitControls.js";

import * as BufferGeometryUtils from "three/addons/utils/BufferGeometryUtils.js";

let s,
i,
r,
l,
E,
d,
h,
c,
w,
p = [];

const T = -Math.PI / 1.95,
H = -Math.PI / 1.2;

let R = 0.05,
m = T;

const u = new THREE.WebGLRenderer({
  antialias: !0,
  canvas: canvas });


u.setPixelRatio(window.devicePixelRatio),
u.setSize(window.innerWidth, window.innerHeight),
u.useLegacyLights = !1;

const M = new THREE.PerspectiveCamera(
35,
window.innerWidth / window.innerHeight,
0.1,
500),

y = new a(M, u.domElement),
S = new THREE.Scene(),
b = new THREE.MeshPhongMaterial({
  color: 8421504 }),

g = new THREE.MeshPhongMaterial({
  color.........完整代码请登录后点击上方下载按钮下载查看

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