canvas+webgl实现曼陀罗式能量波扩散动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas+webgl实现曼陀罗式能量波扩散动画效果代码
代码标签: canvas webgl 曼陀罗 能量波 扩散 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> * { box-sizing: border-box; } html, body { margin: 0; min-height: 100vh; min-height: 100dvh; overflow: hidden; background: repeating-radial-gradient( circle at center, #444 0 10%, #111 10% 20% ); touch-action: none; } canvas { width: 100%; height: auto; object-fit: contain; } </style> </head> <body> <canvas id="canvas"></canvas> <script > /********* * made by Matthias Hurrle (@atzedent) */ /** @type {HTMLCanvasElement} */ const canvas = window.canvas; const gl = canvas.getContext('webgl2'); const dpr = window.devicePixelRatio; const vertexSource = `#version 300 es #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif in vec2 position; void main(void) { gl_Position = vec4(position, 0., 1.); } `; const fragmentSource = `#version 300 es /********* * made by Matthias Hurrle (@atzedent) */ #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif out vec4 fragColor; uniform vec2 resolution; uniform float time; #define S smoothstep #define T .112358+time #define TAU 6.2831853 vec3 palette(float k) { vec3 a = vec3(.5), b = a, c = a+a, d = vec3(.3,.2,.2); return a+b*cos(TAU*(c*k+d)); } void main(void) { float mx = max(resolution.x, resolution.y), mn = min(resolution.x, resolution.y), pr = mx/mn; vec2 uv = ( gl_FragCoord.xy-.5*resolution )/mn, p = uv*4.5/pr; vec3 col = vec3(0); const float n = 3.5; for (float i = .0; i < 6.; i++) { p *= 2.; p = p-n*clamp(round(p/n), -1.,1.); float d = exp(-length(p*.2)); d = log(1e-5*d); d = pow(sin(d*20.+T*1.4), 2.)*.125; d = abs(d); d = pow(5e-3/d, .25); col += d * palette(-length(uv)+i*.1-T*.7); col = pow(col, vec3(1.28)); } col *= exp(-125e-5*(length(uv))); col = pow(S(.0, 20.,co.........完整代码请登录后点击上方下载按钮下载查看
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