js实现canvas光源跟随鼠标交互照射方块盒子影子效果代码
代码语言:html
所属分类:动画
代码描述:js实现canvas光源跟随鼠标交互照射方块盒子影子效果代码
代码标签: canvas 光源 跟随 鼠标 交互 照射 方块 盒子 影子
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
#canvas1 {
width: 100%;
height: 100%;
outline: 2px slateblue solid;
margin: auto;
cursor: none;
}
body {
background: linear-gradient(129deg, #3f5efb 0%, #fc466b 100%);
}
/* ~~~~~ IGNORE... Mini CSS-Reset + Placement ~~~~~~ */
*,
*::before,
*::after {
padding: 0;
margin: 0 auto;
box-sizing: border-box;
font-family: inherit;
}
html,
body {
width: 100%;
height: 100%;
}
body {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 100vh;
}
</style>
</head>
<body>
<canvas id="canvas1"></canvas>
<script >
/** @type {HTMLCanvasElement} **/
const canv = document.getElementById("canvas1");
const ctx = canv.getContext("2d");
const BOX_CORNER_ANGLE = (2 * Math.PI) / 4; // == 90°*(π/180) == (2*π)/4 == 90deg in rad
const NUM_BOXES = 20; // Nice if it can be 360 % ___ === 0
const SHADOW_COLOR = "#00000030"; // Some opacity for overlay effect
const SHADOW_LENGTH = 2000; // Arbitrary Large #
const BASE_HUE = Math.floor(Math.random() * 360);
const HUE_ROTATION = Math.floor(360 / NUM_BOXES);
// const canvasFillColor = window.getComputedStyle(canv).backgroundColor;
let boxesArr = [];
const light = { x: 0, y: 0 }; // is set to Canvas' center in init()
const updateCanvasSize = () => {
const canv = document.getElementById("canvas1");
const boundingRect = canv.getBoundingClientRect();
canv.width = boundingRect.width;
canv.height = boundingRect.height;
canvasStartX = boundingRect.x;
canvasStartY = boundingRect.y;
};
const generateHslColorString = (i) => {
let hue = BASE_HUE + i * HUE_ROTATION;
if (hue > 360) {
hue = Math.floor(hue % 360);
}
const saturation = Math.floor(Math.random() * 60) + 40; // between 40 - 100
return `hsl(${hue}, ${saturation}%, 50%)`;
};
function Box(color) {
this.size = Math.floor(Math.random() * 20 + 10); // between 10 + 30
this.x = Math.floor(Math.random() * (canv.width - this.size) + 1); // initial random placement
this.y = Math.floor(Math.random() * (canv.height - this.size) + 1); // initial random placement
this.velocity = (60 - this.size) / 40; // 🤷♂️ (why not?)
this.r = Math.random() * Math.PI;
this.color = color;
this.directionY = Math.random() < 0.5 ? -1 : 1; // -1 or +1
this.directionX = Math.random() < 0.5 ? -1 : 1; // -1 or +1
this.directionR = Math.random() < 0.5 ? -1 : 1; // -1 (clockwise) or +1 (counter-clockwise)
this.generateBoxCoords = function () {
const p1 = {
x: this.x + this.size * Math.sin(this.r),
y: this.y + this.size * Math.cos(this.r)
};
const p2 = {
x: this.x + this.size * Math.sin(this.r + BOX_CORNER_ANGLE),
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