canvas彩色石头动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas彩色石头动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif; background-color: #000; margin: 0; padding: 0; border-width: 0; cursor: pointer; } </style> </head> <body> <script > "use strict"; const DIST_BRIDSON_MIN = 0.08; // size of pattern - relative to canvas size const DIST_BRIDSON_MAX = 0.15; let canv, ctx; // canvas and context let maxx, maxy; // canvas dimensions let tr, distBridson; let polygons; let gr, shiftAlpha; // for animation let messages; let colorMode = 0; // shortcuts for Math. const mrandom = Math.random; const mfloor = Math.floor; const mround = Math.round; const mceil = Math.ceil; const mabs = Math.abs; const mmin = Math.min; const mmax = Math.max; const mPI = Math.PI; const mPIS2 = Math.PI / 2; const mPIS3 = Math.PI / 3; const m2PI = Math.PI * 2; const m2PIS3 = (Math.PI * 2) / 3; const msin = Math.sin; const mcos = Math.cos; const matan2 = Math.atan2; const mhypot = Math.hypot; const msqrt = Math.sqrt; //------------------------------------------------------------------------ function alea(mini, maxi) { // random number in given range if (typeof maxi == "undefined") return mini * mrandom(); // range 0..mini return mini + mrandom() * (maxi - mini); // range mini..maxi } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function intAlea(mini, maxi) { // random integer in given range (mini..maxi - 1 or 0..mini - 1) // if (typeof maxi == "undefined") return mfloor(mini * mrandom()); // range 0..mini - 1 return mini + mfloor(mrandom() * (maxi - mini)); // range mini .. maxi - 1 } function arrayShuffle(array) { /* randomly changes the order of items in an array only the order is modified, not the elements */ let k1, temp; for (let k = array.length - 1; k >= 1; --k) { k1 = intAlea(0, k + 1); temp = array[k]; array[k] = array[k1]; array[k1] = temp; } // for k return array; } // arrayShuffle // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function lerp(p0, p1, alpha) { return { x: (1 - alpha) * p0.x + alpha * p1.x, y: (1 - alpha) * p0.y + alpha * p1.y }; } //------------------------------------------------------------------------ //------------------------------------------------------------------------ function generatePoints(t) { return t.points.map((p) => ({ x: p.x, y: p.y })); // shallow copy } // generate points //------------------------------------------------------------------------ class SortedArray { /* creates a sorted array of any kind of things, by intersting them into an initially empty array the comparison function used for sorting is given to the constructor Things are inserted using .insert method sorted array is in the .tb property of the instance */ /* the indexOf property lets you know if thing already existed according to fCompar, and at what index just use doInsert(no parameters) after indexOf to insert thing at found (not -1) index */ /* CAUTION : if duplicates are allowed, indexOf is NOT garanteed to return the index of actual thing - only a thing which returns 0 when compared with given thing. Use regular Array.indexOf on instance.tb instead. */ constructor(fCompar, keepDuplicates = false) { /* fCompar is the function which will be called to compare the things that will be inserted in this.tb fCompar(a,b) must return number < 0 if a must be placed before b == 0 if a and b are considered equal > 0 if a must be placed after b */ this.tb = []; this.fCompar = fCompar; this.keepDuplicates = keepDuplicates; } indexOf(thing) { this.thing = thing; // search for place to insert thing, using comparison function this.fCompar // if found, returns the index of thing in this.tb, else returns -1 // sets this.insertAt for future insertion let cmp; if (this.tb.length == 0) { this.insertAt = 0; return -1; } let a = 0, c = this.tb.length - 1; let b; do { b = Math.floor((a + c) / 2); cmp = this.fCompar(this.tb[b], thing); switch (true) { case cmp < 0: // thing after b if (b == c) { // beyond c this.insertAt = c + 1; return -1; } if (a == b) ++b; // not to stay on same interval, if its length is 1 or 2 a = b; // after b : search (b, c) now break; case cmp == 0: this.insertAt = b; return b; // found ! default: //thing before b if (b == a) { // before a this.insertAt = a; return -1; } c = b; // search (a, b) now } } while (true); } // indexOf doInsert() { // DO NOT CALL TWICE WITHOUT getting new (!= -1) indexOf this.tb.splice(this.insertAt, 0, this.thing); } insert(thing) { /* inserts thing */ if (this.indexOf(thing) != -1 && !this.keepDuplicates) return; // already.........完整代码请登录后点击上方下载按钮下载查看
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