cannon+three实现设定点数三维掷骰子效果代码

代码语言:html

所属分类:三维

代码描述:cannon+three实现设定点数三维掷骰子效果代码,两个骰子会根据你设定好的点数落地呈现预定点数。

代码标签: cannon three 设定 点数 三维 掷骰子

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
  <meta charset="UTF-8">
  


  
  
  
<style>
html, body {
    padding: 0;
    margin: 0;
}

body {
    height: 100vh;
    display: flex;
    align-items: end;
    justify-content: center;
}

.container {
    width: 100%;
    height: 100%;
    background-image: linear-gradient(#6DD5FA, #2980B9);
}

.lil-gui {
    --width: 450px;
    max-width: 90%;
    --widget-height: 20px;
    font-size: 15px;
    --input-font-size: 15px;
    --padding: 10px;
    --spacing: 10px;
    --slider-knob-width: 5px;
    --background-color: rgba(5, 0, 15, .8);
    --widget-color: rgba(255, 255, 255, .3);
    --focus-color: rgba(255, 255, 255, .4);
    --hover-color: rgba(255, 255, 255, .5);

    --font-family: monospace;
}
</style>

 
  
</head>

<body translate="no">

<div class="container">
    <canvas id="canvas"></canvas>
</div>


<script type="importmap">{
	"imports": {
      "three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/164/three.module.js",
      "three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/164/jsm/"
	}
}
</script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.6.3.js"></script>
      <script  type="module">
import * as CANNON from "//repo.bfw.wiki/bfwrepo/js/module/cannon-es.0.20.0.js";
import * as THREE from "three";
import * as BufferGeometryUtils from "three/addons/utils/BufferGeometryUtils.js";
import GUI from "//repo.bfw.wiki/bfwrepo/js/lil-gui.esm.js";

const containerEl = document.querySelector(".container");
const canvasEl = document.querySelector("#canvas");

let renderer, scene, camera, diceMesh, physicsRender, simulation;

let simulationOn = true;
let currentResult = [0, 0];

const params = {

  // dice
  segments: 40,
  edgeRadius: .08,
  notchRadius: .15,
  notchDepth: .17,

  // physics
  restitution: .3,
  friction: .1,

  // ux
  desiredResult: 7,
  throw: throwMe };


function throwMe() {
  simulationOn = true;
  throwDice();
}


const diceArray = [];
const floorPlanesArray = [];
let throwBtn;

initPhysics();
initScene();


createFloor().........完整代码请登录后点击上方下载按钮下载查看

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