three实现一个三维迷宫闯关游戏代码

代码语言:html

所属分类:游戏

代码描述:three实现一个三维迷宫闯关游戏代码,方向盘键移动小球位置找出口。

代码标签: three 三维 迷宫 闯关 游戏 代码

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
  <meta charset="UTF-8">
  


  <style>
    body { margin: 0; overflow:hidden; user-select:none; }
    canvas { display: block; }
    
  </style>
</head>
<body>
  
  <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.6.3.js"></script>
<script type="importmap">
  {
    "imports": {      
      "three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/164/three.module.js",
      "three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/164/jsm/"
    }
  }
</script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/gsap.3.10.1.js"></script>
      <script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';

let scene, camera, renderer, controls, composer, clock;
let cube, vaisseau, labyrinth, minimap, exitPoint, fogColor;
let mazeSize = 5;
let exitPosition = mazeSize - mazeSize * .5 - 1;
let enterPosition = -mazeSize * 0.5 + 1;

init();
animate();

function init() {

  scene = new THREE.Scene();

  fogColor = new THREE.Color(0x000000);
  //  scene.fog = new THREE.Fog(fogColor, 5, 60);

  camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
  camera.position.set(0, mazeSize * 1.1, 0);
  gsap.from(camera.position, { ease: "sine.inOut", duration: 2, x: 0, y: 40, z: 0 });

  renderer = new THREE.WebGLRenderer({ antialias: false });
  renderer.setSize(window.innerWidth, window.innerHeight);
  documen.........完整代码请登录后点击上方下载按钮下载查看

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