three实现控制三维汽车小米su7行驶马路上避开对面来车游戏代码

代码语言:html

所属分类:游戏

代码描述:three实现控制三维汽车小米su7行驶马路上避开对面来车游戏代码,电脑左右方向盘控制小米su7左右移动。

代码标签: three 控制 三维 汽车 小米 su7 行驶 马路 避开 对面 来车 游戏 代码

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Single Lane Car Dodge Game</title>
    <style>
        body { margin: 0; }
        canvas { display: block; }
        #info {
            position: absolute;
            top: 10px;
            width: 100%;
            text-align: center;
            color: black;
            text-shadow: 1px 1px 1px white;
        }
        #gameOver {
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            color: red;
            font-size: 48px;
            display: none;
        }
    </style>
</head>
<body>
    <div id="info">Use left and right arrow keys to avoid oncoming cars</div>
    <div id="gameOver">Game Over!</div>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.133.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.133.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/GLTFLoader.133.js"></script>
    <script>
        let scene, camera, renderer, playerCar, oncomingCars = [], road;
        const carSpeed = 0.6;
        const roadLength = 10000;
        const roadWidth = 10;
        let gameActive = true;

        function init() {
            scene = new THREE.Scene();
            scene.background = new THREE.Color(0x87CEEB);

            camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
            camera.position.set(0, 5, 10);

            renderer = new THREE.WebGLRenderer({ antialias: true });
            renderer.setSize(window.innerWidth, window.innerHeight);
            renderer.shadowMap.enabled = true;
            document.body.appendChild(renderer.domElement);

          

            controls = new THREE.OrbitControls(camera, renderer.domElement);
            controls.enableDamping = true;
            controls.dampingFactor = 0.25;
            controls.screenSpacePanning = false;
            controls.maxPolarAngle = Math.PI / 2;

      const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
            scene.add(ambientLight);

            createSun();
            createRoad();
            loadPlayerCar();
            createOncomingCars();
            createMountains();

            document.addEventListener('keydown', onKeyDown);
        }

      
        function createSun() {
            sun = new THREE.DirectionalLight(0xffffff, 1);
            sun.position.set(100, 100, 100);
            sun.castShadow = true;
            sun.shadow.mapSize.width = 2048;
            sun.shadow.mapSize.height = 2048;
            sun.shadow.camera.near = 0.5;
            sun.shadow.camera.far = 500;
            scene.add(sun);

            const sunSphere = new THREE.Mesh(
                new THREE.SphereGeometry(5, 32, 32),
                new THREE.MeshBasicMaterial({ color: 0xffff00 })
            );
            sunSphere.position.copy(sun.position);
            scene.add(sunSphere);
        }

        function createRoad() {
            const roadGeometry = new THREE.PlaneGeometry(roadWidth, roadLength);
            const roadMaterial = new THREE.MeshPhongMaterial({ color: 0x333333 });
            road = new THREE.Mesh(roadGeometry, roadMaterial);
            road.rotation.x = -Math.PI / 2;
            road.position.z = -roadLength / 2;
            road.receiveShadow = true;
            scene.add(road);

            // Add dashed line
            const dashedLineGeometry = new THREE.BufferGeometry();
            const dashedLinePositions = [];
            const dashLength = 3;
            const gapLength = 3;
            for (let z = 0; z < roadLength; z += dashLength + gapLength) {
                dashedLinePositions.push(0, 0.05, -z);
                dashedLinePositions.push(0, 0.05, -(z + dashLength));
            }
            dashedLineGeometry.setAttribute('position', new THREE.Float32BufferAttribute(dashedLinePositions, 3));
            const dashedLineMaterial = new THREE.LineBasicMaterial({ color: 0xffffff });
            const dashedLine = new THREE.LineSegments(dashedLineGeometry, dashedLineMaterial);
            scene.add(dashedLine);
        }

        function loadPlayerCar() {
            const loader = new THREE.GLTFLoader();
            loader.load('//repo.bfw.wiki/bfwrepo/threemodel/car/su7.glb', (gltf) => {
                playerCar = gltf.scene;
                playerCar.scale.set(1, 1, 1);
                playerCar.position.set(0, 0, 0);
                playerCar.rotation.y = Math.PI / 2;
   .........完整代码请登录后点击上方下载按钮下载查看

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