three实现控制三维汽车小米su7行驶马路上避开对面来车游戏代码
代码语言:html
所属分类:游戏
代码描述:three实现控制三维汽车小米su7行驶马路上避开对面来车游戏代码,电脑左右方向盘控制小米su7左右移动。
代码标签: three 控制 三维 汽车 小米 su7 行驶 马路 避开 对面 来车 游戏 代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Single Lane Car Dodge Game</title> <style> body { margin: 0; } canvas { display: block; } #info { position: absolute; top: 10px; width: 100%; text-align: center; color: black; text-shadow: 1px 1px 1px white; } #gameOver { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); color: red; font-size: 48px; display: none; } </style> </head> <body> <div id="info">Use left and right arrow keys to avoid oncoming cars</div> <div id="gameOver">Game Over!</div> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.133.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.133.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/GLTFLoader.133.js"></script> <script> let scene, camera, renderer, playerCar, oncomingCars = [], road; const carSpeed = 0.6; const roadLength = 10000; const roadWidth = 10; let gameActive = true; function init() { scene = new THREE.Scene(); scene.background = new THREE.Color(0x87CEEB); camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.set(0, 5, 10); renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); renderer.shadowMap.enabled = true; document.body.appendChild(renderer.domElement); controls = new THREE.OrbitControls(camera, renderer.domElement); controls.enableDamping = true; controls.dampingFactor = 0.25; controls.screenSpacePanning = false; controls.maxPolarAngle = Math.PI / 2; const ambientLight = new THREE.AmbientLight(0xffffff, 0.6); scene.add(ambientLight); createSun(); createRoad(); loadPlayerCar(); createOncomingCars(); createMountains(); document.addEventListener('keydown', onKeyDown); } function createSun() { sun = new THREE.DirectionalLight(0xffffff, 1); sun.position.set(100, 100, 100); sun.castShadow = true; sun.shadow.mapSize.width = 2048; sun.shadow.mapSize.height = 2048; sun.shadow.camera.near = 0.5; sun.shadow.camera.far = 500; scene.add(sun); const sunSphere = new THREE.Mesh( new THREE.SphereGeometry(5, 32, 32), new THREE.MeshBasicMaterial({ color: 0xffff00 }) ); sunSphere.position.copy(sun.position); scene.add(sunSphere); } function createRoad() { const roadGeometry = new THREE.PlaneGeometry(roadWidth, roadLength); const roadMaterial = new THREE.MeshPhongMaterial({ color: 0x333333 }); road = new THREE.Mesh(roadGeometry, roadMaterial); road.rotation.x = -Math.PI / 2; road.position.z = -roadLength / 2; road.receiveShadow = true; scene.add(road); // Add dashed line const dashedLineGeometry = new THREE.BufferGeometry(); const dashedLinePositions = []; const dashLength = 3; const gapLength = 3; for (let z = 0; z < roadLength; z += dashLength + gapLength) { dashedLinePositions.push(0, 0.05, -z); dashedLinePositions.push(0, 0.05, -(z + dashLength)); } dashedLineGeometry.setAttribute('position', new THREE.Float32BufferAttribute(dashedLinePositions, 3)); const dashedLineMaterial = new THREE.LineBasicMaterial({ color: 0xffffff }); const dashedLine = new THREE.LineSegments(dashedLineGeometry, dashedLineMaterial); scene.add(dashedLine); } function loadPlayerCar() { const loader = new THREE.GLTFLoader(); loader.load('//repo.bfw.wiki/bfwrepo/threemodel/car/su7.glb', (gltf) => { playerCar = gltf.scene; playerCar.scale.set(1, 1, 1); playerCar.position.set(0, 0, 0); playerCar.rotation.y = Math.PI / 2; .........完整代码请登录后点击上方下载按钮下载查看
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