canvas三维物体变形动画效果代码
代码语言:html
所属分类:三维
代码描述:canvas三维物体变形动画效果代码,物体变换成不同切片的不同形状。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body, html{ margin: 0; height: 100vh; background: linear-gradient(-45deg, #333, #000); overflow: hidden; } #c{ border: 3px solid #fff3; position: absolute; background: #04f1; left: 50%; top: 50%; border-radius: 10px; transform: translate(-50%, -50%); } </style> </head> <body translate="no"> <canvas id=c> <script > c = document.querySelector('#c'); c.width = 1920; c.height = 1080; x = c.getContext('2d'); C = Math.cos; S = Math.sin; t = 0; T = Math.tan; rsz = window.onresize = () => { let b = document.body; let margin = 10; let n; let d = .5625; if (b.clientHeight / b.clientWidth > d) { c.style.width = `${(n = b.clientWidth) - margin * 2}px`; c.style.height = `${n * d - margin * 2}px`; } else { c.style.height = `${(n = b.clientHeight) - margin * 2}px`; c.style.width = `${n / d - margin * 2}px`; } }; rsz(); async function Draw() { if (!t) { oX = oY = oZ = 0; Rn = Math.random; R = (Rl, Pt, Yw, m) => { let p; M = Math; A = M.atan2; H = M.hypot; X = S(p = A(X, Z) + Yw) * (d = H(X, Z)); Z = C(p) * d; Y = S(p = A(Y, Z) + Pt) * (d = H(Y, Z)); Z = C(p) * d; X = S(p = A(X, Y) + Rl) * (d = H(X, Y)); Y = C(p) * d; if (m) { X += oX; Y += oY; Z += oZ; } }; R2 = (Rl, Pt, Yw, m = false) => { M = Math; A = M.atan2; H = M.hypot; if (m) { X -= oX; Y -= oY; Z -= oZ; } X = S(p = A(X, Y) + Rl) * (d = H(X, Y)); Y = C(p) * d; Y = S(p = A(Y, Z) + Pt) * (d = H(Y, Z)); Z = C(p) * d; X = S(p = A(X, Z) + Yw) * (d = H(X, Z)); Z = C(p) * d; }; Q = () => [c.width / 2 + X / Z * 1e3, c.height / 2 + Y / Z * 1e3]; I = (A, B, M, D, E, F, G, H) => (K = ((G - E) * (B - F) - (H - F) * (A - E)) / (J = (H - F) * (M - A) - (G - E) * (D - B))) >= 0 && K <= 1 && (L = ((M - A) * (B - F) - (D - B) * (A - E)) / J) >= 0 && L <= 1 ? [A + K * (M - A), B + K * (D - B)] : 0; Normal = (facet, autoFlipNormals = false, X1 = 0, Y1 = 0, Z1 = 0, flip_ = false) => { let ax = 0,ay = 0,az = 0; facet.map(q_ => {ax += q_[0], ay += q_[1], az += q_[2];}); ax /= facet.length, ay /= facet.length, az /= facet.length; let b1 = facet[2][0] - facet[1][0],b2 = facet[2][1] - facet[1][1],b3 = facet[2][2] - facet[1][2]; let c1 = facet[1][0] - facet[0][0],c2 = facet[1][1] - facet[0][1],c3 = facet[1][2] - facet[0][2]; crs = [b2 * c3 - b3 * c2, b3 * c1 - b1 * c3, b1 * c2 - b2 * c1]; d = Math.hypot(...crs) + .0001; let nls = 1; //normal line length crs = crs.map(q => q / d * nls); let X1_ = ax,Y1_ = ay,Z1_ = az; let flip = 1; if (autoFlipNormals) { let d1_ = Math.hypot(X1_ - X1, Y1_ - Y1, Z1_ - Z1); let d2_ = Math.hypot(X1 - (ax + crs[0] / 99), Y1 - (ay + crs[1] / 99), Z1 - (az + crs[2] / 99)); flip = d2_ > d1_ ? -1 : 1; } if (flip_) flip *= -1; let X2_ = ax + (crs[0] *= flip),Y2_ = ay + (crs[1] *= flip),Z2_ = az + (crs[2] *= flip); return [X1_, Y1_, Z1_, X2_, Y2_, Z2_]; }; drawRotatedImage = (img, tx, ty, w, h, theta) => { x.save(); x.translate(tx, ty); x.rotate(theta); x.drawImage(img, -w / 2, -h / 2, w, h); x.restore(); }; reflect = (a, n) => { let d1 = Math.hypot(...a) + .0001; let d2 = Math.hypot(...n) + .0001; a[0] /= d1; a[1] /= d1; a[2] /= d1; n[0] /= d2; n[1] /= d2; n[2] /= d2; let dot = -a[0] * n[0] + -a[1] * n[1] + -a[2] * n[2]; let rx = -a[0] - 2 * n[0] * dot; let ry = -a[1] - 2 * n[1] * dot; let rz = -a[2] - 2 * n[2] * dot; return [-rx * d1, -ry * d1, -rz * d1]; }; burst = new Image(); burst.src = "https://srmcgann.github.io/temp/burst.png"; burst1 = new Image(); burst1.src = "https://srmcgann.github.io/temp/burst1.png"; burst2 = new Image(); burst2.src = "https://srmcgann.github.io/temp/burst2.png"; burst3 = new Image(); burst3.src = "https://srmcgann.github.io/temp/burst3.png"; burst4 = new Image(); burst4.src = "https://srmcgann.github.io/temp/burst4.png"; burstz = [burst1, burst2, burst3, burst4]; //burstz = [ burst, burst, burst, burst] sphere_monochrome = new Image(); sphere_monochrome.src = 'https://srmcgann.github.io/temp13/sphere_monochrome.png'; starsLoaded = false, starImgs = [{ loaded: false }]; starImgs = Array(9).fill().map((v, i) => { let a = { img: new Image(), loaded: false }; a.img.onload = () => { a.loaded = true; setTimeout(() => { if (starImgs.filter(v => v.loaded).length == 9) starsLoaded = true; }, 0); }; a.img.src = `https://srmcgann.github.io/stars/star${i + 1}.png`; return a; }); Pip = (tx, ty, tz, facet) => { let ax = 0; let ay = 0; facet.map((v, i) => { ax += v[0]; ay += v[1]; }); ax /= facet.length; ay /= facet.length; let X1 = ax; let Y1 = ay; let X2 = tx; let Y2 = ty; let ct = 0; let l; facet.map((v, i) => { let l1 = i; let l2 = (i + 1) % facet.length; let X3 = facet[l1][0]; let Y3 = facet[l1][1]; let X4 = facet[l2][0]; let Y4 = facet[l2][1]; if (l = I(X1, Y1, X2, Y2, X3, Y3, X4, Y4)) ct++; }); return [ct == 0, [tx - ax, ty - ay]]; }; lineFaceI = (X1, Y1, Z1, X2, Y2, Z2, facet, autoFlipNormals = false, showNormals = false) => { let X_, Y_, Z_, d, m, l_, K, J, L, p; let I_ = (A, B, M, D, E, F, G, H) => (K = ((G - E) * (B - F) - (H - F) * (A - E)) / (J = (H - F) * (M - A) - (G - E) * (D - B))) >= 0 && K <= 1 && (L = ((M - A) * (B - F) - (D - B) * (A - E)) / J) >= 0 && L <= 1 ? [A + K * (M - A), B + K * (D - B)] : 0; let Q_ = () => [c.width / 2 + X_ / Z_ * 1e3, c.height / 2 + Y_ / Z_ * 1e3]; let R_ = (Rl, Pt, Yw, m) => { let M = Math,A = M.atan2,H = M.hypot; X_ = S(p = A(X_, Z_) + Yw) * (d = H(X_, Z_)); Z_ = C(p) * d; X_ = S(p = A(X_, Y_) +.........完整代码请登录后点击上方下载按钮下载查看
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