three实现三维海洋石头堆积的时钟显示时间指针走动效果代码

代码语言:html

所属分类:三维

代码描述:three实现三维海洋石头堆积的时钟显示时间指针走动效果代码

代码标签: three 三维 海洋 石头 堆积 时钟 显示 时间 指针 走动

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
 
<meta charset="UTF-8">
 

 
<style>
@import url("https://fonts.googleapis.com/css2?family=Lato&display=swap");
* {
 
margin: 0;
 
padding: 0;
 
box-sizing: border-box;
}
*::before,
*::after {
 
box-sizing: border-box;
}
html
,
body
{
 
overscroll-behavior-x: none;
 
overscroll-behavior-y: none;
 
scroll-behavior: smooth;
}
body
{
 
font-family: "Lato", sans-serif;
 
position: relative;
 
width: 100%;
 
max-width: 100vw;
 
height: auto;
 
min-height: 100vh;
 
text-align: center;
 
overflow-x: hidden;

 
background: rgb(255, 255, 255);
 
color: gray;
}
canvas
{
 
-moz-user-select: none;
 
-webkit-user-select: none;
 
-ms-user-select: none;
 
user-select: none;
 
position: fixed;
 
width: 100%;
 
max-width: 100vw;
 
height: auto;
 
min-height: 100vh;
 
top: 0;
 
left: 0;
 
z-index: 0;
}
main
{
 
position: relative;
}
section
{
 
position: relative;
 
width: 100vw;
 
min-height: 100vh;
 
display: grid;
 
place-items: center;
}
</style>


 
 
</head>

<body translate="no">
 
<!--
Sea Glass Clock

Copyright (c) 2024 by Wakana Y.K. (https://codepen.io/wakana-k/pen/oNrVwjY)

webgpu_shadowmap_opacity demo
-->

<!-- using three.js -->
<main>
 
<section>
   
<div>
     
<p>Loading...</p>
   
</div>
 
</section>
</main>

<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.6.3.js"></script>
<script type="importmap">
 
{
   
"imports": {      
     
"three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/168/three.webgpu.js",
                       
"three/tsl": "//repo.bfw.wiki/bfwrepo/js/module/three/build/168/three.webgpu.js",            
     
"three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/168/jsm/"
   
}
 
}
</script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/perlin-min.js"></script>
 
     
<script type="module">
/*!
Sea Glass Clock

Copyright (c) 2024 by Wakana Y.K. (https://codepen.io/wakana-k/pen/oNrVwjY)
*/
"use strict";
console.clear();

import * as THREE from "three";
import { Fn, vec4 } from "three/tsl";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import { ParametricGeometry } from "three/addons/geometries/ParametricGeometry.js";
import * as BufferGeometryUtils from "three/addons/utils/BufferGeometryUtils.js";

(function () {
  let camera, scene, renderer, controls;
  let geometry, material, mesh;
  let color,
    colors = [];

  const clock = {};
  const MIDNIGHT = Math.PI * -0.5;
  let a, r, b, c; // for parametric params

  init();
  obj();

  function updateClockTime() {
    const date = new Date();
    const milliseconds = date.getMilliseconds();
    const seconds = date.getSeconds() + milliseconds / 1000;
    const minutes = date.getMinutes() + seconds / 60;
    const hours = (date.getHours() % 12) + minutes / 60;

    clock.hourHand.rotation.z =
      MIDNIGHT - (Math.PI * 2 * hours) / 12 + Math.PI / 2;
    clock.minuteHand.rotation.z =
      MIDNIGHT - (Math.PI * 2 * minutes) / 60 + Math.PI / 2;
    clock.secondHand.rotation.z =
      MIDNIGHT - (Math.PI * 2 * seconds) / 60 + Math.PI / 2;
  }
  function shuffleColors(num = 12) {
    let tempColors = [];
    for (let i = 0; i < num; i++) {
      tempColors.push(new THREE.Color().setHSL((1 / num) * i, 1, 0.6));
    }
    return tempColors.sort((a, b) => 0.5 - Math.random()); // array shuffle
  }
  function distortion(geo) {
    let k = 1;
    for (let i = 0; i < geo.attributes.position.count; i++) {
      let vertex = new THREE.Vector3();
      vertex.fromBufferAttribute(geo.getAttribute("position"), i);
      //console.log(noise.perlin3(vertex.x * k,.........完整代码请登录后点击上方下载按钮下载查看

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