three实现三维迷宫小游戏代码
代码语言:html
所属分类:游戏
代码描述:three实现三维迷宫小游戏代码,三维迷宫里用户可用键盘上下左右键移动迷宫内的物体,迷宫内还有随机的红色怪兽,要避开怪兽,找到出口算赢,一旦遇到怪兽被吃就算输,时间1分钟内。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>3D Maze Game</title>
<style>
body {
margin: 0;
overflow: hidden; /* 禁止滚动条 */
}
canvas { display: block; }
#info {
position: absolute;
top: 10px;
left: 10px;
color: white;
font-family: Arial;
font-size: 16px;
}
#timer {
position: absolute;
top: 10px;
right: 10px;
color: white;
font-family: Arial;
font-size: 16px;
}
#result {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
color: white;
font-family: Arial;
font-size: 32px;
display: none;
}
</style>
</head>
<body>
<div id="info">使用方向键移动,到达右下角出口获胜</div>
<div id="timer">60</div>
<div id="result"></div>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.128.js"></script>
<script>
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 迷宫设计
const mazeSize = 12; // 增加迷宫大小以容纳边框
const maze = [];
for(let i = 0; i < mazeSize; i++) {
maze[i] = [];
for(let j = 0; j < mazeSize; j++) {
// 创建边框
if(i === 0 || i === mazeSize-1 || j === 0 || j === mazeSize-1) {
maze[i][j] = 1;
} else {
maze[i][j] = Math.random() < 0.3 ? 1 : 0; // 30%概率生成墙
}
}
}
// 设置入口和出口
maze[1][1] = 0; // 入口
// 修改出口位置到顶部中间
maze[mazeSize/2][1] = 0;
maze[mazeSize/2][0] = 0;
// 创建墙壁
const wallGeometry = new THREE.BoxGeometry(1, 1, 1);
const wallMaterial = new THREE.MeshPhongMaterial({ color: 0x808080 });
for(let i = 0; i < mazeSize; i++) {
for(let j = 0; j < mazeSize; j++) {
if(maze[i][j] === 1) {
const wall = new THREE.Mesh(wallGeometry, wallMaterial);
wall.position.set(i, 0.5, j);
scene.add(wall);
}
}
}
// 创建地板
const floorGeometry = new THREE.PlaneGeometry(mazeSize, mazeSize);
const floorMaterial = new THREE.MeshPhongMaterial({ color: 0x404040 });
const floor = new THREE.Mesh(floorGeometry, floorMaterial);
floor.rotation.x = -Math.PI / 2;
floor.position.set(mazeSize/2 - 0.5, 0, maz.........完整代码请登录后点击上方下载按钮下载查看
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