three三维发光宇宙天体圆环旋转动画效果代码
代码语言:html
所属分类:动画
代码描述:three三维发光宇宙天体圆环旋转动画效果代码
代码标签: three 三维 发光 宇宙 天体 圆环 旋转 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> </head> <body> <!-- partial:index.partial.html --> <style> * { margin: 0; padding: 0; box-sizing: border-box; overflow: hidden; } #container { width: 100vw; height: 100vh; background: radial-gradient(circle at center, #0a1527 0%, #02050a 100%); position: fixed; top: 0; left: 0; } canvas { position: fixed; top: 0; left: 0; } </style> <div id="container"></div> <script type="importmap"> { "imports": { "three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/164/three.module.js", "three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/164/jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, powerPreference: "high-performance" }); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); renderer.outputColorSpace = THREE.SRGBColorSpace; renderer.toneMapping = THREE.ACESFilmicToneMapping; renderer.toneMappingExposure = 1.2; document.getElementById('container').appendChild(renderer.domElement); const controls = new OrbitControls(camera, renderer.domElement); controls.enableDamping = true; controls.dampingFactor = 0.05; controls.maxDistance = 20; controls.minDistance = 3; const raycaster = new THREE.Raycaster(); const mouse = new THREE.Vector2(); const.........完整代码请登录后点击上方下载按钮下载查看
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